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279ddbdf1b
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@ -634,14 +634,14 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_
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#ifndef GLES_OVER_GL
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switch (p_format) {
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case Image::Format::FORMAT_RF:
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case Image::Format::FORMAT_RGF:
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case Image::Format::FORMAT_RGBF:
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case Image::Format::FORMAT_RGBAF:
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case Image::Format::FORMAT_RH:
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case Image::Format::FORMAT_RGH:
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case Image::Format::FORMAT_RGBH:
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case Image::Format::FORMAT_RGBAH: {
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case Image::FORMAT_RF:
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case Image::FORMAT_RGF:
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case Image::FORMAT_RGBF:
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case Image::FORMAT_RGBAF:
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case Image::FORMAT_RH:
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case Image::FORMAT_RGH:
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case Image::FORMAT_RGBH:
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case Image::FORMAT_RGBAH: {
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if (!config.texture_float_linear_supported) {
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// disable linear texture filtering when not supported for float format on some devices (issue #24295)
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p_flags &= ~VS::TEXTURE_FLAG_FILTER;
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