Turn off physics and 3d navigation servers in the Project Manager.
Copying the editor behaviour of deactivating these servers we're not using, to reduce CPU load.
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@ -52,6 +52,7 @@
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#include "scene/gui/texture_rect.h"
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#include "scene/main/window.h"
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#include "servers/display_server.h"
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#include "servers/navigation_server_3d.h"
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static inline String get_project_key_from_path(const String &dir) {
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return dir.replace("/", "::");
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@ -2387,6 +2388,11 @@ ProjectManager::ProjectManager() {
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EditorSettings::create();
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}
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// Turn off some servers we aren't going to be using in the Project Manager.
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NavigationServer3D::get_singleton()->set_active(false);
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PhysicsServer3D::get_singleton()->set_active(false);
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PhysicsServer2D::get_singleton()->set_active(false);
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EditorSettings::get_singleton()->set_optimize_save(false); //just write settings as they came
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{
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