diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index be361f93f39..cac4d6f36e0 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -525,7 +525,7 @@
- Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and its inherited visibility is also [code]true[/code].
+ Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree.
@@ -617,7 +617,8 @@
If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material.
- If [code]true[/code], this [CanvasItem] is drawn. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
+ If [code]true[/code], this [CanvasItem] is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]).
+ [b]Note:[/b] For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 05d00b9f31b..02b319fb5a3 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -101,7 +101,7 @@
- Returns whether the node is visible, taking into consideration that its parents visibility.
+ Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree.
@@ -323,7 +323,7 @@
Local translation of this node.
- If [code]true[/code], this node is drawn.
+ If [code]true[/code], this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]).