Merge pull request #31125 from Calinou/improve-animation-editor-snapping

Improve snapping in the animation editor
This commit is contained in:
Rémi Verschelde 2019-08-06 07:46:26 +02:00 committed by GitHub
commit 27c518702a
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4 changed files with 16 additions and 27 deletions

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@ -31,6 +31,7 @@
#include "animation_track_editor.h" #include "animation_track_editor.h"
#include "animation_track_editor_plugins.h" #include "animation_track_editor_plugins.h"
#include "core/os/input.h"
#include "core/os/keyboard.h" #include "core/os/keyboard.h"
#include "editor/animation_bezier_editor.h" #include "editor/animation_bezier_editor.h"
#include "editor/plugins/animation_player_editor_plugin.h" #include "editor/plugins/animation_player_editor_plugin.h"
@ -4082,6 +4083,10 @@ bool AnimationTrackEditor::is_selection_active() const {
return selection.size(); return selection.size();
} }
bool AnimationTrackEditor::is_snap_enabled() const {
return snap->is_pressed() ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL);
}
void AnimationTrackEditor::_update_tracks() { void AnimationTrackEditor::_update_tracks() {
int selected = _get_track_selected(); int selected = _get_track_selected();
@ -5679,7 +5684,7 @@ void AnimationTrackEditor::_selection_changed() {
float AnimationTrackEditor::snap_time(float p_value) { float AnimationTrackEditor::snap_time(float p_value) {
if (snap->is_pressed()) { if (is_snap_enabled()) {
double snap_increment; double snap_increment;
if (timeline->is_using_fps() && step->get_value() > 0) if (timeline->is_using_fps() && step->get_value() > 0)

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@ -520,8 +520,8 @@ public:
bool is_key_selected(int p_track, int p_key) const; bool is_key_selected(int p_track, int p_key) const;
bool is_selection_active() const; bool is_selection_active() const;
bool is_moving_selection() const; bool is_moving_selection() const;
bool is_snap_enabled() const;
float get_moving_selection_offset() const; float get_moving_selection_offset() const;
bool is_snap_enabled();
float snap_time(float p_value); float snap_time(float p_value);
bool is_grouping_tracks(); bool is_grouping_tracks();

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@ -32,6 +32,7 @@
#include "core/io/resource_loader.h" #include "core/io/resource_loader.h"
#include "core/io/resource_saver.h" #include "core/io/resource_saver.h"
#include "core/os/input.h"
#include "core/os/keyboard.h" #include "core/os/keyboard.h"
#include "core/project_settings.h" #include "core/project_settings.h"
#include "editor/animation_track_editor.h" #include "editor/animation_track_editor.h"
@ -293,10 +294,6 @@ void AnimationPlayerEditor::_animation_selected(int p_which) {
} }
} }
frame->set_max(anim->get_length()); frame->set_max(anim->get_length());
if (anim->get_step())
frame->set_step(anim->get_step());
else
frame->set_step(0.00001);
} else { } else {
track_editor->set_animation(Ref<Animation>()); track_editor->set_animation(Ref<Animation>());
@ -1008,7 +1005,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
}; };
updating = true; updating = true;
String current = player->get_assigned_animation(); //animation->get_item_text( animation->get_selected() ); String current = player->get_assigned_animation();
if (current == "" || !player->has_animation(current)) { if (current == "" || !player->has_animation(current)) {
updating = false; updating = false;
current = ""; current = "";
@ -1018,14 +1015,9 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
Ref<Animation> anim; Ref<Animation> anim;
anim = player->get_animation(current); anim = player->get_animation(current);
float pos = anim->get_length() * (p_value / frame->get_max()); float pos = CLAMP(anim->get_length() * (p_value / frame->get_max()), 0, anim->get_length());
float step = anim->get_step(); if (track_editor->is_snap_enabled()) {
if (step) { pos = Math::stepify(pos, anim->get_step());
pos = Math::stepify(pos, step);
if (pos < 0)
pos = 0;
if (pos >= anim->get_length())
pos = anim->get_length();
} }
if (player->is_valid() && !p_set) { if (player->is_valid() && !p_set) {
@ -1063,14 +1055,6 @@ void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len)
frame->set_max(p_len); frame->set_max(p_len);
} }
void AnimationPlayerEditor::_animation_key_editor_anim_step_changed(float p_len) {
if (p_len)
frame->set_step(p_len);
else
frame->set_step(0.00001);
}
void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag) { void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag) {
if (!is_visible_in_tree()) if (!is_visible_in_tree())
@ -1081,8 +1065,10 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag)
if (player->is_playing()) if (player->is_playing())
return; return;
Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
updating = true; updating = true;
frame->set_value(p_pos); frame->set_value(Math::stepify(p_pos, track_editor->is_snap_enabled() ? anim->get_step() : 0));
updating = false; updating = false;
_seek_value_changed(p_pos, !p_drag); _seek_value_changed(p_pos, !p_drag);
@ -1558,7 +1544,6 @@ void AnimationPlayerEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed); ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed);
ClassDB::bind_method(D_METHOD("_animation_key_editor_seek"), &AnimationPlayerEditor::_animation_key_editor_seek); ClassDB::bind_method(D_METHOD("_animation_key_editor_seek"), &AnimationPlayerEditor::_animation_key_editor_seek);
ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_len_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_len_changed); ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_len_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_len_changed);
ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_step_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_step_changed);
ClassDB::bind_method(D_METHOD("_hide_anim_editors"), &AnimationPlayerEditor::_hide_anim_editors); ClassDB::bind_method(D_METHOD("_hide_anim_editors"), &AnimationPlayerEditor::_hide_anim_editors);
ClassDB::bind_method(D_METHOD("_animation_duplicate"), &AnimationPlayerEditor::_animation_duplicate); ClassDB::bind_method(D_METHOD("_animation_duplicate"), &AnimationPlayerEditor::_animation_duplicate);
ClassDB::bind_method(D_METHOD("_blend_editor_next_changed"), &AnimationPlayerEditor::_blend_editor_next_changed); ClassDB::bind_method(D_METHOD("_blend_editor_next_changed"), &AnimationPlayerEditor::_blend_editor_next_changed);
@ -1621,6 +1606,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
hb->add_child(frame); hb->add_child(frame);
frame->set_custom_minimum_size(Size2(60, 0)); frame->set_custom_minimum_size(Size2(60, 0));
frame->set_stretch_ratio(2); frame->set_stretch_ratio(2);
frame->set_step(0.00001);
frame->set_tooltip(TTR("Animation position (in seconds).")); frame->set_tooltip(TTR("Animation position (in seconds)."));
hb->add_child(memnew(VSeparator)); hb->add_child(memnew(VSeparator));
@ -1774,7 +1760,6 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
track_editor->set_v_size_flags(SIZE_EXPAND_FILL); track_editor->set_v_size_flags(SIZE_EXPAND_FILL);
track_editor->connect("timeline_changed", this, "_animation_key_editor_seek"); track_editor->connect("timeline_changed", this, "_animation_key_editor_seek");
track_editor->connect("animation_len_changed", this, "_animation_key_editor_anim_len_changed"); track_editor->connect("animation_len_changed", this, "_animation_key_editor_anim_len_changed");
track_editor->connect("animation_step_changed", this, "_animation_key_editor_anim_step_changed");
_update_player(); _update_player();

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@ -203,7 +203,6 @@ class AnimationPlayerEditor : public VBoxContainer {
void _animation_key_editor_seek(float p_pos, bool p_drag); void _animation_key_editor_seek(float p_pos, bool p_drag);
void _animation_key_editor_anim_len_changed(float p_len); void _animation_key_editor_anim_len_changed(float p_len);
void _animation_key_editor_anim_step_changed(float p_len);
void _unhandled_key_input(const Ref<InputEvent> &p_ev); void _unhandled_key_input(const Ref<InputEvent> &p_ev);
void _animation_tool_menu(int p_option); void _animation_tool_menu(int p_option);