GDScript: Fix uninitialized local variables not being reset
This commit is contained in:
parent
86415f0245
commit
27d7760f41
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@ -45,8 +45,8 @@ uint32_t GDScriptByteCodeGenerator::add_parameter(const StringName &p_name, bool
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}
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uint32_t GDScriptByteCodeGenerator::add_local(const StringName &p_name, const GDScriptDataType &p_type) {
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int stack_pos = locals.size() + RESERVED_STACK;
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locals.push_back(StackSlot(p_type.builtin_type));
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int stack_pos = locals.size() + GDScriptFunction::FIXED_ADDRESSES_MAX;
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locals.push_back(StackSlot(p_type.builtin_type, p_type.can_contain_object()));
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add_stack_identifier(p_name, stack_pos);
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return stack_pos;
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}
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@ -122,7 +122,7 @@ uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type
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List<int> &pool = temporaries_pool[temp_type];
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if (pool.is_empty()) {
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StackSlot new_temp(temp_type);
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StackSlot new_temp(temp_type, p_type.can_contain_object());
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int idx = temporaries.size();
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pool.push_back(idx);
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temporaries.push_back(new_temp);
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@ -136,15 +136,14 @@ uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type
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void GDScriptByteCodeGenerator::pop_temporary() {
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ERR_FAIL_COND(used_temporaries.is_empty());
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int slot_idx = used_temporaries.back()->get();
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const StackSlot &slot = temporaries[slot_idx];
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if (slot.type == Variant::NIL) {
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if (temporaries[slot_idx].can_contain_object) {
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// Avoid keeping in the stack long-lived references to objects,
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// which may prevent RefCounted objects from being freed.
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// which may prevent `RefCounted` objects from being freed.
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// However, the cleanup will be performed an the end of the
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// statement, to allow object references to survive chaining.
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temporaries_pending_clear.push_back(slot_idx);
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temporaries_pending_clear.insert(slot_idx);
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}
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temporaries_pool[slot.type].push_back(slot_idx);
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temporaries_pool[temporaries[slot_idx].type].push_back(slot_idx);
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used_temporaries.pop_back();
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}
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@ -187,7 +186,7 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() {
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append_opcode(GDScriptFunction::OPCODE_END);
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for (int i = 0; i < temporaries.size(); i++) {
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int stack_index = i + max_locals + RESERVED_STACK;
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int stack_index = i + max_locals + GDScriptFunction::FIXED_ADDRESSES_MAX;
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for (int j = 0; j < temporaries[i].bytecode_indices.size(); j++) {
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opcodes.write[temporaries[i].bytecode_indices[j]] = stack_index | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
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}
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@ -398,7 +397,7 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() {
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if (debug_stack) {
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function->stack_debug = stack_debug;
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}
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function->_stack_size = RESERVED_STACK + max_locals + temporaries.size();
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function->_stack_size = GDScriptFunction::FIXED_ADDRESSES_MAX + max_locals + temporaries.size();
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function->_instruction_args_size = instr_args_max;
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#ifdef DEBUG_ENABLED
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@ -945,6 +944,11 @@ void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Addr
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}
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}
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void GDScriptByteCodeGenerator::write_assign_null(const Address &p_target) {
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append_opcode(GDScriptFunction::OPCODE_ASSIGN_NULL);
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append(p_target);
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}
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void GDScriptByteCodeGenerator::write_assign_true(const Address &p_target) {
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append_opcode(GDScriptFunction::OPCODE_ASSIGN_TRUE);
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append(p_target);
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@ -1579,9 +1583,8 @@ void GDScriptByteCodeGenerator::write_for(const Address &p_variable, bool p_use_
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if (p_use_conversion) {
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write_assign_with_conversion(p_variable, temp);
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const GDScriptDataType &type = p_variable.type;
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if (type.kind != GDScriptDataType::BUILTIN || type.builtin_type == Variant::ARRAY || type.builtin_type == Variant::DICTIONARY) {
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write_assign_false(temp); // Can contain RefCounted, so clear it.
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if (p_variable.type.can_contain_object()) {
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clear_address(temp); // Can contain `RefCounted`, so clear it.
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}
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}
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}
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@ -1746,21 +1749,54 @@ void GDScriptByteCodeGenerator::end_block() {
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pop_stack_identifiers();
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}
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void GDScriptByteCodeGenerator::clean_temporaries() {
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List<int>::Element *E = temporaries_pending_clear.front();
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while (E) {
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// The temporary may have been re-used as something else than an object
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// since it was added to the list. In that case, there's no need to clear it.
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int slot_idx = E->get();
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const StackSlot &slot = temporaries[slot_idx];
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if (slot.type == Variant::NIL) {
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write_assign_false(Address(Address::TEMPORARY, slot_idx));
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void GDScriptByteCodeGenerator::clear_temporaries() {
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for (int slot_idx : temporaries_pending_clear) {
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// The temporary may have been re-used as something else since it was added to the list.
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// In that case, there's **no** need to clear it.
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if (temporaries[slot_idx].can_contain_object) {
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clear_address(Address(Address::TEMPORARY, slot_idx)); // Can contain `RefCounted`, so clear it.
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}
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List<int>::Element *next = E->next();
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E->erase();
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E = next;
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}
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temporaries_pending_clear.clear();
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}
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void GDScriptByteCodeGenerator::clear_address(const Address &p_address) {
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// Do not check `is_local_dirty()` here! Always clear the address since the codegen doesn't track the compiler.
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// Also, this method is used to initialize local variables of built-in types, since they cannot be `null`.
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if (p_address.type.has_type && p_address.type.kind == GDScriptDataType::BUILTIN) {
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switch (p_address.type.builtin_type) {
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case Variant::BOOL:
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write_assign_false(p_address);
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break;
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case Variant::ARRAY:
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if (p_address.type.has_container_element_type(0)) {
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write_construct_typed_array(p_address, p_address.type.get_container_element_type(0), Vector<GDScriptCodeGenerator::Address>());
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} else {
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write_construct(p_address, p_address.type.builtin_type, Vector<GDScriptCodeGenerator::Address>());
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}
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break;
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case Variant::NIL:
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case Variant::OBJECT:
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write_assign_null(p_address);
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break;
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default:
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write_construct(p_address, p_address.type.builtin_type, Vector<GDScriptCodeGenerator::Address>());
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break;
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}
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} else {
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write_assign_null(p_address);
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}
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if (p_address.mode == Address::LOCAL_VARIABLE) {
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dirty_locals.erase(p_address.address);
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}
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}
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// Returns `true` if the local has been re-used and not cleaned up with `clear_address()`.
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bool GDScriptByteCodeGenerator::is_local_dirty(const Address &p_address) const {
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ERR_FAIL_COND_V(p_address.mode != Address::LOCAL_VARIABLE, false);
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return dirty_locals.has(p_address.address);
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}
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GDScriptByteCodeGenerator::~GDScriptByteCodeGenerator() {
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@ -38,15 +38,14 @@
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class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
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struct StackSlot {
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Variant::Type type = Variant::NIL;
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bool can_contain_object = true;
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Vector<int> bytecode_indices;
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StackSlot() = default;
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StackSlot(Variant::Type p_type) :
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type(p_type) {}
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StackSlot(Variant::Type p_type, bool p_can_contain_object) :
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type(p_type), can_contain_object(p_can_contain_object) {}
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};
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const static int RESERVED_STACK = 3; // For self, class, and nil.
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struct CallTarget {
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Address target;
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bool is_new_temporary = false;
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@ -85,9 +84,11 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
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RBMap<StringName, int> local_constants;
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Vector<StackSlot> locals;
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HashSet<int> dirty_locals;
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Vector<StackSlot> temporaries;
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List<int> used_temporaries;
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List<int> temporaries_pending_clear;
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HashSet<int> temporaries_pending_clear;
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RBMap<Variant::Type, List<int>> temporaries_pool;
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List<GDScriptFunction::StackDebug> stack_debug;
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@ -193,6 +194,9 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
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ERR_PRINT("Leaving block with non-zero temporary variables: " + itos(used_temporaries.size()));
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}
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#endif
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for (int i = current_locals; i < locals.size(); i++) {
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dirty_locals.insert(i + GDScriptFunction::FIXED_ADDRESSES_MAX);
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}
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locals.resize(current_locals);
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if (debug_stack) {
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for (const KeyValue<StringName, int> &E : block_identifiers) {
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@ -455,7 +459,9 @@ public:
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virtual uint32_t add_or_get_name(const StringName &p_name) override;
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virtual uint32_t add_temporary(const GDScriptDataType &p_type) override;
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virtual void pop_temporary() override;
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virtual void clean_temporaries() override;
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virtual void clear_temporaries() override;
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virtual void clear_address(const Address &p_address) override;
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virtual bool is_local_dirty(const Address &p_address) const override;
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virtual void start_parameters() override;
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virtual void end_parameters() override;
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@ -496,6 +502,7 @@ public:
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virtual void write_get_static_variable(const Address &p_target, const Address &p_class, int p_index) override;
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virtual void write_assign(const Address &p_target, const Address &p_source) override;
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virtual void write_assign_with_conversion(const Address &p_target, const Address &p_source) override;
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virtual void write_assign_null(const Address &p_target) override;
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virtual void write_assign_true(const Address &p_target) override;
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virtual void write_assign_false(const Address &p_target) override;
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virtual void write_assign_default_parameter(const Address &p_dst, const Address &p_src, bool p_use_conversion) override;
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@ -73,7 +73,9 @@ public:
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virtual uint32_t add_or_get_name(const StringName &p_name) = 0;
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virtual uint32_t add_temporary(const GDScriptDataType &p_type) = 0;
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virtual void pop_temporary() = 0;
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virtual void clean_temporaries() = 0;
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virtual void clear_temporaries() = 0;
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virtual void clear_address(const Address &p_address) = 0;
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virtual bool is_local_dirty(const Address &p_address) const = 0;
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virtual void start_parameters() = 0;
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virtual void end_parameters() = 0;
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@ -114,6 +116,7 @@ public:
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virtual void write_get_static_variable(const Address &p_target, const Address &p_class, int p_index) = 0;
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virtual void write_assign(const Address &p_target, const Address &p_source) = 0;
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virtual void write_assign_with_conversion(const Address &p_target, const Address &p_source) = 0;
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virtual void write_assign_null(const Address &p_target) = 0;
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virtual void write_assign_true(const Address &p_target) = 0;
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virtual void write_assign_false(const Address &p_target) = 0;
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virtual void write_assign_default_parameter(const Address &dst, const Address &src, bool p_use_conversion) = 0;
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@ -1828,7 +1828,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c
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ERR_FAIL_V_MSG(p_previous_test, "Reaching the end of pattern compilation without matching a pattern.");
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}
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List<GDScriptCodeGenerator::Address> GDScriptCompiler::_add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block) {
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List<GDScriptCodeGenerator::Address> GDScriptCompiler::_add_block_locals(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block) {
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List<GDScriptCodeGenerator::Address> addresses;
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for (int i = 0; i < p_block->locals.size(); i++) {
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if (p_block->locals[i].type == GDScriptParser::SuiteNode::Local::PARAMETER || p_block->locals[i].type == GDScriptParser::SuiteNode::Local::FOR_VARIABLE) {
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@ -1840,27 +1840,25 @@ List<GDScriptCodeGenerator::Address> GDScriptCompiler::_add_locals_in_block(Code
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return addresses;
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}
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// Avoid keeping in the stack long-lived references to objects, which may prevent RefCounted objects from being freed.
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void GDScriptCompiler::_clear_addresses(CodeGen &codegen, const List<GDScriptCodeGenerator::Address> &p_addresses) {
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for (const List<GDScriptCodeGenerator::Address>::Element *E = p_addresses.front(); E; E = E->next()) {
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GDScriptDataType type = E->get().type;
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// If not an object and cannot contain an object, no need to clear.
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if (type.kind != GDScriptDataType::BUILTIN || type.builtin_type == Variant::ARRAY || type.builtin_type == Variant::DICTIONARY) {
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codegen.generator->write_assign_false(E->get());
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// Avoid keeping in the stack long-lived references to objects, which may prevent `RefCounted` objects from being freed.
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void GDScriptCompiler::_clear_block_locals(CodeGen &codegen, const List<GDScriptCodeGenerator::Address> &p_locals) {
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for (const GDScriptCodeGenerator::Address &local : p_locals) {
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if (local.type.can_contain_object()) {
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codegen.generator->clear_address(local);
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}
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}
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}
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Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals, bool p_reset_locals) {
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Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals, bool p_clear_locals) {
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Error err = OK;
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GDScriptCodeGenerator *gen = codegen.generator;
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List<GDScriptCodeGenerator::Address> block_locals;
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gen->clean_temporaries();
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gen->clear_temporaries();
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codegen.start_block();
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if (p_add_locals) {
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block_locals = _add_locals_in_block(codegen, p_block);
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block_locals = _add_block_locals(codegen, p_block);
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}
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for (int i = 0; i < p_block->statements.size(); i++) {
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@ -1875,7 +1873,7 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
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case GDScriptParser::Node::MATCH: {
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const GDScriptParser::MatchNode *match = static_cast<const GDScriptParser::MatchNode *>(s);
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codegen.start_block();
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codegen.start_block(); // Add an extra block, since the binding pattern and @special variables belong to the branch scope.
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// Evaluate the match expression.
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GDScriptCodeGenerator::Address value = codegen.add_local("@match_value", _gdtype_from_datatype(match->test->get_datatype(), codegen.script));
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@ -1916,7 +1914,7 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
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codegen.start_block(); // Create an extra block around for binds.
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// Add locals in block before patterns, so temporaries don't use the stack address for binds.
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List<GDScriptCodeGenerator::Address> branch_locals = _add_locals_in_block(codegen, branch->block);
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List<GDScriptCodeGenerator::Address> branch_locals = _add_block_locals(codegen, branch->block);
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#ifdef DEBUG_ENABLED
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// Add a newline before each branch, since the debugger needs those.
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@ -1963,7 +1961,7 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
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return err;
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}
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_clear_addresses(codegen, branch_locals);
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_clear_block_locals(codegen, branch_locals);
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codegen.end_block(); // Get out of extra block.
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}
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@ -2005,7 +2003,8 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
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case GDScriptParser::Node::FOR: {
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const GDScriptParser::ForNode *for_n = static_cast<const GDScriptParser::ForNode *>(s);
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codegen.start_block();
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codegen.start_block(); // Add an extra block, since the iterator and @special variables belong to the loop scope.
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GDScriptCodeGenerator::Address iterator = codegen.add_local(for_n->variable->name, _gdtype_from_datatype(for_n->variable->get_datatype(), codegen.script));
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gen->start_for(iterator.type, _gdtype_from_datatype(for_n->list->get_datatype(), codegen.script));
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@ -2023,14 +2022,21 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
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gen->write_for(iterator, for_n->use_conversion_assign);
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err = _parse_block(codegen, for_n->loop);
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// Loop variables must be cleared even when `break`/`continue` is used.
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List<GDScriptCodeGenerator::Address> loop_locals = _add_block_locals(codegen, for_n->loop);
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//_clear_block_locals(codegen, loop_locals); // Inside loop, before block - for `continue`. // TODO
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err = _parse_block(codegen, for_n->loop, false); // Don't add locals again.
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if (err) {
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return err;
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}
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gen->write_endfor();
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codegen.end_block();
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_clear_block_locals(codegen, loop_locals); // Outside loop, after block - for `break` and normal exit.
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codegen.end_block(); // Get out of extra block.
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} break;
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case GDScriptParser::Node::WHILE: {
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const GDScriptParser::WhileNode *while_n = static_cast<const GDScriptParser::WhileNode *>(s);
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@ -2048,12 +2054,19 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
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codegen.generator->pop_temporary();
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}
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err = _parse_block(codegen, while_n->loop);
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// Loop variables must be cleared even when `break`/`continue` is used.
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List<GDScriptCodeGenerator::Address> loop_locals = _add_block_locals(codegen, while_n->loop);
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//_clear_block_locals(codegen, loop_locals); // Inside loop, before block - for `continue`. // TODO
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err = _parse_block(codegen, while_n->loop, false); // Don't add locals again.
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if (err) {
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return err;
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}
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gen->write_endwhile();
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_clear_block_locals(codegen, loop_locals); // Outside loop, after block - for `break` and normal exit.
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} break;
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case GDScriptParser::Node::BREAK: {
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gen->write_break();
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@ -2136,21 +2149,16 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
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codegen.generator->pop_temporary();
|
||||
}
|
||||
initialized = true;
|
||||
} else if (local_type.has_type) {
|
||||
// Initialize with default for type.
|
||||
if (local_type.has_container_element_type(0)) {
|
||||
codegen.generator->write_construct_typed_array(local, local_type.get_container_element_type(0), Vector<GDScriptCodeGenerator::Address>());
|
||||
initialized = true;
|
||||
} else if (local_type.kind == GDScriptDataType::BUILTIN) {
|
||||
codegen.generator->write_construct(local, local_type.builtin_type, Vector<GDScriptCodeGenerator::Address>());
|
||||
initialized = true;
|
||||
}
|
||||
// The `else` branch is for objects, in such case we leave it as `null`.
|
||||
} else if ((local_type.has_type && local_type.kind == GDScriptDataType::BUILTIN) || codegen.generator->is_local_dirty(local)) {
|
||||
// Initialize with default for the type. Built-in types must always be cleared (they cannot be `null`).
|
||||
// Objects and untyped variables are assigned to `null` only if the stack address has been re-used and not cleared.
|
||||
codegen.generator->clear_address(local);
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
// Assigns a null for the unassigned variables in loops.
|
||||
// Don't check `is_local_dirty()` since the variable must be assigned to `null` **on each iteration**.
|
||||
if (!initialized && p_block->is_in_loop) {
|
||||
codegen.generator->write_construct(local, Variant::NIL, Vector<GDScriptCodeGenerator::Address>());
|
||||
codegen.generator->clear_address(local);
|
||||
}
|
||||
} break;
|
||||
case GDScriptParser::Node::CONSTANT: {
|
||||
|
@ -2182,11 +2190,11 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
|
|||
} break;
|
||||
}
|
||||
|
||||
gen->clean_temporaries();
|
||||
gen->clear_temporaries();
|
||||
}
|
||||
|
||||
if (p_add_locals && p_reset_locals) {
|
||||
_clear_addresses(codegen, block_locals);
|
||||
if (p_add_locals && p_clear_locals) {
|
||||
_clear_block_locals(codegen, block_locals);
|
||||
}
|
||||
|
||||
codegen.end_block();
|
||||
|
|
|
@ -157,9 +157,9 @@ class GDScriptCompiler {
|
|||
GDScriptCodeGenerator::Address _parse_assign_right_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::AssignmentNode *p_assignmentint, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
|
||||
GDScriptCodeGenerator::Address _parse_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::ExpressionNode *p_expression, bool p_root = false, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
|
||||
GDScriptCodeGenerator::Address _parse_match_pattern(CodeGen &codegen, Error &r_error, const GDScriptParser::PatternNode *p_pattern, const GDScriptCodeGenerator::Address &p_value_addr, const GDScriptCodeGenerator::Address &p_type_addr, const GDScriptCodeGenerator::Address &p_previous_test, bool p_is_first, bool p_is_nested);
|
||||
List<GDScriptCodeGenerator::Address> _add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block);
|
||||
void _clear_addresses(CodeGen &codegen, const List<GDScriptCodeGenerator::Address> &p_addresses);
|
||||
Error _parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals = true, bool p_reset_locals = true);
|
||||
List<GDScriptCodeGenerator::Address> _add_block_locals(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block);
|
||||
void _clear_block_locals(CodeGen &codegen, const List<GDScriptCodeGenerator::Address> &p_locals);
|
||||
Error _parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals = true, bool p_clear_locals = true);
|
||||
GDScriptFunction *_parse_function(Error &r_error, GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false, bool p_for_lambda = false);
|
||||
GDScriptFunction *_make_static_initializer(Error &r_error, GDScript *p_script, const GDScriptParser::ClassNode *p_class);
|
||||
Error _parse_setter_getter(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::VariableNode *p_variable, bool p_is_setter);
|
||||
|
|
|
@ -360,6 +360,13 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
|
|||
|
||||
incr += 3;
|
||||
} break;
|
||||
case OPCODE_ASSIGN_NULL: {
|
||||
text += "assign ";
|
||||
text += DADDR(1);
|
||||
text += " = null";
|
||||
|
||||
incr += 2;
|
||||
} break;
|
||||
case OPCODE_ASSIGN_TRUE: {
|
||||
text += "assign ";
|
||||
text += DADDR(1);
|
||||
|
|
|
@ -78,17 +78,17 @@ public:
|
|||
if (valid && builtin_type == Variant::ARRAY && has_container_element_type(0)) {
|
||||
Array array = p_variant;
|
||||
if (array.is_typed()) {
|
||||
GDScriptDataType array_container_type = get_container_element_type(0);
|
||||
const GDScriptDataType &elem_type = container_element_types[0];
|
||||
Variant::Type array_builtin_type = (Variant::Type)array.get_typed_builtin();
|
||||
StringName array_native_type = array.get_typed_class_name();
|
||||
Ref<Script> array_script_type_ref = array.get_typed_script();
|
||||
|
||||
if (array_script_type_ref.is_valid()) {
|
||||
valid = (array_container_type.kind == SCRIPT || array_container_type.kind == GDSCRIPT) && array_container_type.script_type == array_script_type_ref.ptr();
|
||||
valid = (elem_type.kind == SCRIPT || elem_type.kind == GDSCRIPT) && elem_type.script_type == array_script_type_ref.ptr();
|
||||
} else if (array_native_type != StringName()) {
|
||||
valid = array_container_type.kind == NATIVE && array_container_type.native_type == array_native_type;
|
||||
valid = elem_type.kind == NATIVE && elem_type.native_type == array_native_type;
|
||||
} else {
|
||||
valid = array_container_type.kind == BUILTIN && array_container_type.builtin_type == array_builtin_type;
|
||||
valid = elem_type.kind == BUILTIN && elem_type.builtin_type == array_builtin_type;
|
||||
}
|
||||
} else {
|
||||
valid = false;
|
||||
|
@ -147,6 +147,25 @@ public:
|
|||
return false;
|
||||
}
|
||||
|
||||
bool can_contain_object() const {
|
||||
if (has_type && kind == BUILTIN) {
|
||||
switch (builtin_type) {
|
||||
case Variant::ARRAY:
|
||||
if (has_container_element_type(0)) {
|
||||
return container_element_types[0].can_contain_object();
|
||||
}
|
||||
return true;
|
||||
case Variant::DICTIONARY:
|
||||
case Variant::NIL:
|
||||
case Variant::OBJECT:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void set_container_element_type(int p_index, const GDScriptDataType &p_element_type) {
|
||||
ERR_FAIL_COND(p_index < 0);
|
||||
while (p_index >= container_element_types.size()) {
|
||||
|
@ -218,6 +237,7 @@ public:
|
|||
OPCODE_SET_STATIC_VARIABLE, // Only for GDScript.
|
||||
OPCODE_GET_STATIC_VARIABLE, // Only for GDScript.
|
||||
OPCODE_ASSIGN,
|
||||
OPCODE_ASSIGN_NULL,
|
||||
OPCODE_ASSIGN_TRUE,
|
||||
OPCODE_ASSIGN_FALSE,
|
||||
OPCODE_ASSIGN_TYPED_BUILTIN,
|
||||
|
|
|
@ -234,6 +234,7 @@ void (*type_init_function_table[])(Variant *) = {
|
|||
&&OPCODE_SET_STATIC_VARIABLE, \
|
||||
&&OPCODE_GET_STATIC_VARIABLE, \
|
||||
&&OPCODE_ASSIGN, \
|
||||
&&OPCODE_ASSIGN_NULL, \
|
||||
&&OPCODE_ASSIGN_TRUE, \
|
||||
&&OPCODE_ASSIGN_FALSE, \
|
||||
&&OPCODE_ASSIGN_TYPED_BUILTIN, \
|
||||
|
@ -1256,6 +1257,16 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
|
|||
}
|
||||
DISPATCH_OPCODE;
|
||||
|
||||
OPCODE(OPCODE_ASSIGN_NULL) {
|
||||
CHECK_SPACE(2);
|
||||
GET_VARIANT_PTR(dst, 0);
|
||||
|
||||
*dst = Variant();
|
||||
|
||||
ip += 2;
|
||||
}
|
||||
DISPATCH_OPCODE;
|
||||
|
||||
OPCODE(OPCODE_ASSIGN_TRUE) {
|
||||
CHECK_SPACE(2);
|
||||
GET_VARIANT_PTR(dst, 0);
|
||||
|
|
|
@ -0,0 +1,21 @@
|
|||
# GH-89958
|
||||
|
||||
func test():
|
||||
if true:
|
||||
@warning_ignore("unused_variable")
|
||||
var a = 1
|
||||
@warning_ignore("unused_variable")
|
||||
var b := 1
|
||||
@warning_ignore("unused_variable")
|
||||
var c := 1
|
||||
|
||||
if true:
|
||||
@warning_ignore("unassigned_variable")
|
||||
var a
|
||||
print(a)
|
||||
@warning_ignore("unassigned_variable")
|
||||
var b
|
||||
print(b)
|
||||
@warning_ignore("unassigned_variable")
|
||||
var c: Object
|
||||
print(c)
|
|
@ -0,0 +1,4 @@
|
|||
GDTEST_OK
|
||||
<null>
|
||||
<null>
|
||||
<null>
|
Loading…
Reference in New Issue