Merge pull request #93802 from feiyue-z/Fix-inconsistent-CanvasModulate-color-in-2D-HDR

Fix inconsistent CanvasModulate color in 2D HDR
This commit is contained in:
Rémi Verschelde 2024-07-24 09:59:11 +02:00
commit 27daf3b983
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GPG Key ID: C3336907360768E1
2 changed files with 18 additions and 8 deletions

View File

@ -341,10 +341,15 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
normal_transform.columns[2] = Vector2();
_update_transform_2d_to_mat4(normal_transform, state_buffer.canvas_normal_transform);
state_buffer.canvas_modulate[0] = p_modulate.r;
state_buffer.canvas_modulate[1] = p_modulate.g;
state_buffer.canvas_modulate[2] = p_modulate.b;
state_buffer.canvas_modulate[3] = p_modulate.a;
bool use_linear_colors = texture_storage->render_target_is_using_hdr(p_to_render_target);
Color modulate = p_modulate;
if (use_linear_colors) {
modulate = p_modulate.srgb_to_linear();
}
state_buffer.canvas_modulate[0] = modulate.r;
state_buffer.canvas_modulate[1] = modulate.g;
state_buffer.canvas_modulate[2] = modulate.b;
state_buffer.canvas_modulate[3] = modulate.a;
Size2 render_target_size = texture_storage->render_target_get_size(p_to_render_target);
state_buffer.screen_pixel_size[0] = 1.0 / render_target_size.x;

View File

@ -1451,10 +1451,15 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
normal_transform.columns[2] = Vector2();
_update_transform_2d_to_mat4(normal_transform, state_buffer.canvas_normal_transform);
state_buffer.canvas_modulate[0] = p_modulate.r;
state_buffer.canvas_modulate[1] = p_modulate.g;
state_buffer.canvas_modulate[2] = p_modulate.b;
state_buffer.canvas_modulate[3] = p_modulate.a;
bool use_linear_colors = texture_storage->render_target_is_using_hdr(p_to_render_target);
Color modulate = p_modulate;
if (use_linear_colors) {
modulate = p_modulate.srgb_to_linear();
}
state_buffer.canvas_modulate[0] = modulate.r;
state_buffer.canvas_modulate[1] = modulate.g;
state_buffer.canvas_modulate[2] = modulate.b;
state_buffer.canvas_modulate[3] = modulate.a;
Size2 render_target_size = texture_storage->render_target_get_size(p_to_render_target);
state_buffer.screen_pixel_size[0] = 1.0 / render_target_size.x;