Fix C# bindings after recent breaking changes
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b50387c8bf
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27ddb27da8
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@ -138,6 +138,7 @@ void register_core_types() {
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ClassDB::register_virtual_class<InputEvent>();
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ClassDB::register_virtual_class<InputEventWithModifiers>();
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ClassDB::register_virtual_class<InputEventFromWindow>();
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ClassDB::register_class<InputEventKey>();
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ClassDB::register_virtual_class<InputEventMouse>();
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ClassDB::register_class<InputEventMouseButton>();
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@ -205,9 +205,9 @@ namespace GodotTools
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if (what == EditorSettings.NotificationEditorSettingsChanged)
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{
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var editorBaseControl = editorInterface.GetBaseControl();
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panelTabs.AddStyleboxOverride("panel", editorBaseControl.GetStylebox("DebuggerPanel", "EditorStyles"));
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panelTabs.AddStyleboxOverride("tab_fg", editorBaseControl.GetStylebox("DebuggerTabFG", "EditorStyles"));
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panelTabs.AddStyleboxOverride("tab_bg", editorBaseControl.GetStylebox("DebuggerTabBG", "EditorStyles"));
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panelTabs.AddThemeStyleboxOverride("panel", editorBaseControl.GetThemeStylebox("DebuggerPanel", "EditorStyles"));
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panelTabs.AddThemeStyleboxOverride("tab_fg", editorBaseControl.GetThemeStylebox("DebuggerTabFG", "EditorStyles"));
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panelTabs.AddThemeStyleboxOverride("tab_bg", editorBaseControl.GetThemeStylebox("DebuggerTabBG", "EditorStyles"));
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}
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}
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@ -258,9 +258,9 @@ namespace GodotTools
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RectMinSize = new Vector2(0, 228) * EditorScale,
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SizeFlagsVertical = (int)SizeFlags.ExpandFill
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};
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panelTabs.AddStyleboxOverride("panel", editorBaseControl.GetStylebox("DebuggerPanel", "EditorStyles"));
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panelTabs.AddStyleboxOverride("tab_fg", editorBaseControl.GetStylebox("DebuggerTabFG", "EditorStyles"));
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panelTabs.AddStyleboxOverride("tab_bg", editorBaseControl.GetStylebox("DebuggerTabBG", "EditorStyles"));
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panelTabs.AddThemeStyleboxOverride("panel", editorBaseControl.GetThemeStylebox("DebuggerPanel", "EditorStyles"));
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panelTabs.AddThemeStyleboxOverride("tab_fg", editorBaseControl.GetThemeStylebox("DebuggerTabFG", "EditorStyles"));
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panelTabs.AddThemeStyleboxOverride("tab_bg", editorBaseControl.GetThemeStylebox("DebuggerTabBG", "EditorStyles"));
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AddChild(panelTabs);
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{
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@ -46,12 +46,12 @@ namespace GodotTools
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get
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{
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if (!BuildExited)
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return GetIcon("Stop", "EditorIcons");
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return GetThemeIcon("Stop", "EditorIcons");
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if (BuildResult == BuildResults.Error)
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return GetIcon("StatusError", "EditorIcons");
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return GetThemeIcon("StatusError", "EditorIcons");
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return GetIcon("StatusSuccess", "EditorIcons");
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return GetThemeIcon("StatusSuccess", "EditorIcons");
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}
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}
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@ -145,8 +145,8 @@ namespace GodotTools
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{
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issuesList.Clear();
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using (var warningIcon = GetIcon("Warning", "EditorIcons"))
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using (var errorIcon = GetIcon("Error", "EditorIcons"))
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using (var warningIcon = GetThemeIcon("Warning", "EditorIcons"))
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using (var errorIcon = GetThemeIcon("Error", "EditorIcons"))
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{
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for (int i = 0; i < issues.Count; i++)
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{
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@ -128,7 +128,7 @@ namespace GodotTools
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{
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bool showOnStart = (bool)editorSettings.GetSetting("mono/editor/show_info_on_start");
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aboutDialogCheckBox.Pressed = showOnStart;
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aboutDialog.PopupCenteredMinsize();
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aboutDialog.PopupCentered();
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}
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private void _MenuOptionPressed(int id)
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@ -166,10 +166,10 @@ namespace GodotTools
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bool showInfoDialog = (bool)editorSettings.GetSetting("mono/editor/show_info_on_start");
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if (showInfoDialog)
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{
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aboutDialog.PopupExclusive = true;
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aboutDialog.Exclusive = true;
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_ShowAboutDialog();
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// Once shown a first time, it can be seen again via the Mono menu - it doesn't have to be exclusive from that time on.
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aboutDialog.PopupExclusive = false;
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aboutDialog.Exclusive = false;
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}
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var fileSystemDock = GetEditorInterface().GetFileSystemDock();
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@ -212,9 +212,9 @@ namespace GodotTools
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public void ShowErrorDialog(string message, string title = "Error")
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{
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errorDialog.WindowTitle = title;
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errorDialog.Title = title;
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errorDialog.DialogText = message;
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errorDialog.PopupCenteredMinsize();
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errorDialog.PopupCentered();
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}
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private static string _vsCodePath = string.Empty;
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@ -383,7 +383,6 @@ namespace GodotTools
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menuPopup = new PopupMenu();
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menuPopup.Hide();
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menuPopup.SetAsToplevel(true);
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AddToolSubmenuItem("Mono", menuPopup);
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@ -392,7 +391,7 @@ namespace GodotTools
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menuPopup.AddItem("About C# support".TTR(), (int)MenuOptions.AboutCSharp);
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aboutDialog = new AcceptDialog();
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editorBaseControl.AddChild(aboutDialog);
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aboutDialog.WindowTitle = "Important: C# support is not feature-complete";
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aboutDialog.Title = "Important: C# support is not feature-complete";
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// We don't use DialogText as the default AcceptDialog Label doesn't play well with the TextureRect and CheckBox
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// we'll add. Instead we add containers and a new autowrapped Label inside.
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@ -406,7 +405,7 @@ namespace GodotTools
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aboutVBox.AddChild(aboutHBox);
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var aboutIcon = new TextureRect();
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aboutIcon.Texture = aboutIcon.GetIcon("NodeWarning", "EditorIcons");
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aboutIcon.Texture = aboutIcon.GetThemeIcon("NodeWarning", "EditorIcons");
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aboutHBox.AddChild(aboutIcon);
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var aboutLabel = new Label();
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@ -10,7 +10,7 @@ namespace GodotTools
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public override void _Notification(int what)
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{
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if (what == MainLoop.NotificationWmFocusIn)
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if (what == Node.NotificationWmFocusIn)
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{
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RestartTimer();
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@ -1406,7 +1406,7 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
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const TypeInterface *current_type = &p_itype;
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while (!setter && current_type->base_name != StringName()) {
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OrderedHashMap<StringName, TypeInterface>::Element base_match = obj_types.find(current_type->base_name);
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ERR_FAIL_COND_V(!base_match, ERR_BUG);
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ERR_FAIL_COND_V_MSG(!base_match, ERR_BUG, "Type not found '" + current_type->base_name + "'. Inherited by '" + current_type->name + "'.");
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current_type = &base_match.get();
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setter = current_type->find_method_by_name(p_iprop.setter);
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}
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@ -1417,7 +1417,7 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
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current_type = &p_itype;
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while (!getter && current_type->base_name != StringName()) {
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OrderedHashMap<StringName, TypeInterface>::Element base_match = obj_types.find(current_type->base_name);
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ERR_FAIL_COND_V(!base_match, ERR_BUG);
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ERR_FAIL_COND_V_MSG(!base_match, ERR_BUG, "Type not found '" + current_type->base_name + "'. Inherited by '" + current_type->name + "'.");
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current_type = &base_match.get();
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getter = current_type->find_method_by_name(p_iprop.getter);
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}
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@ -1631,7 +1631,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
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// Generate method
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{
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if (!p_imethod.is_virtual && !p_imethod.requires_object_call) {
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p_output.append(MEMBER_BEGIN "[DebuggerBrowsable(DebuggerBrowsableState.Never)]" MEMBER_BEGIN "private static IntPtr ");
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p_output.append(MEMBER_BEGIN "[DebuggerBrowsable(DebuggerBrowsableState.Never)]" MEMBER_BEGIN "private static readonly IntPtr ");
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p_output.append(method_bind_field);
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p_output.append(" = Object." ICALL_GET_METHODBIND "(" BINDINGS_NATIVE_NAME_FIELD ", \"");
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p_output.append(p_imethod.name);
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@ -251,7 +251,7 @@ void update_godot_api_cache() {
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CACHE_CLASS_AND_CHECK(GodotResource, GODOT_API_CLASS(Resource));
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CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));
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CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control));
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CACHE_CLASS_AND_CHECK(Node3D, GODOT_API_CLASS(Node3Dshou));
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CACHE_CLASS_AND_CHECK(Node3D, GODOT_API_CLASS(Node3D));
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CACHE_CLASS_AND_CHECK(WeakRef, GODOT_API_CLASS(WeakRef));
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CACHE_CLASS_AND_CHECK(Callable, GODOT_API_CLASS(Callable));
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CACHE_CLASS_AND_CHECK(SignalInfo, GODOT_API_CLASS(SignalInfo));
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@ -1805,7 +1805,7 @@ void RenderingServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap"), &RenderingServer::environment_set_glow);
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ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &RenderingServer::environment_set_tonemap);
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ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &RenderingServer::environment_set_adjustment);
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ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &RenderingServer::environment_set_ssr);
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ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr);
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ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "bias", "light_affect", "ao_channel_affect", "blur", "bilateral_sharpness"), &RenderingServer::environment_set_ssao);
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ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "color", "sun_color", "sun_amount"), &RenderingServer::environment_set_fog);
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