Merge pull request #41596 from nekomatata/x11-fix-drag-n-drop
Fix drag and drop between windows in X11 display server
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commit
28100d554c
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@ -742,15 +742,31 @@ ObjectID DisplayServerX11::window_get_attached_instance_id(WindowID p_window) co
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}
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DisplayServerX11::WindowID DisplayServerX11::get_window_at_screen_position(const Point2i &p_position) const {
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#warning This is an incorrect implementation, if windows overlap, it should return the topmost visible one or none if occluded by a foreign window
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WindowID found_window = INVALID_WINDOW_ID;
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WindowID parent_window = INVALID_WINDOW_ID;
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unsigned int focus_order = 0;
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for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
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Rect2i win_rect = Rect2i(window_get_position(E->key()), window_get_size(E->key()));
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const WindowData &wd = E->get();
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// Discard windows with no focus.
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if (wd.focus_order == 0) {
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continue;
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}
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// Find topmost window which contains the given position.
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WindowID window_id = E->key();
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Rect2i win_rect = Rect2i(window_get_position(window_id), window_get_size(window_id));
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if (win_rect.has_point(p_position)) {
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return E->key();
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// For siblings, pick the window which was focused last.
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if ((parent_window != wd.transient_parent) || (wd.focus_order > focus_order)) {
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found_window = window_id;
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parent_window = wd.transient_parent;
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focus_order = wd.focus_order;
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}
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}
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}
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return INVALID_WINDOW_ID;
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return found_window;
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}
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void DisplayServerX11::window_set_title(const String &p_title, WindowID p_window) {
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@ -2588,6 +2604,10 @@ void DisplayServerX11::process_events() {
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wd.focused = true;
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// Keep track of focus order for overlapping windows.
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static unsigned int focus_order = 0;
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wd.focus_order = ++focus_order;
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_send_window_event(wd, WINDOW_EVENT_FOCUS_IN);
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if (mouse_mode_grab) {
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@ -2707,11 +2727,11 @@ void DisplayServerX11::process_events() {
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mb->set_pressed((event.type == ButtonPress));
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const WindowData &wd = windows[window_id];
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if (event.type == ButtonPress) {
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DEBUG_LOG_X11("[%u] ButtonPress window=%lu (%u), button_index=%u \n", frame, event.xbutton.window, window_id, mb->get_button_index());
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const WindowData &wd = windows[window_id];
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// Ensure window focus on click.
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// RevertToPointerRoot is used to make sure we don't lose all focus in case
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// a subwindow and its parent are both destroyed.
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@ -2739,6 +2759,31 @@ void DisplayServerX11::process_events() {
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}
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} else {
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DEBUG_LOG_X11("[%u] ButtonRelease window=%lu (%u), button_index=%u \n", frame, event.xbutton.window, window_id, mb->get_button_index());
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if (!wd.focused) {
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// Propagate the event to the focused window,
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// because it's received only on the topmost window.
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// Note: This is needed for drag & drop to work between windows,
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// because the engine expects events to keep being processed
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// on the same window dragging started.
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for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
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const WindowData &wd_other = E->get();
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WindowID window_id_other = E->key();
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if (wd_other.focused) {
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if (window_id_other != window_id) {
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int x, y;
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Window child;
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XTranslateCoordinates(x11_display, wd.x11_window, wd_other.x11_window, event.xbutton.x, event.xbutton.y, &x, &y, &child);
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mb->set_window_id(window_id_other);
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mb->set_position(Vector2(x, y));
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mb->set_global_position(mb->get_position());
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Input::get_singleton()->accumulate_input_event(mb);
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}
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break;
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}
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}
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}
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}
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Input::get_singleton()->accumulate_input_event(mb);
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@ -2788,6 +2833,9 @@ void DisplayServerX11::process_events() {
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break;
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}
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const WindowData &wd = windows[window_id];
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bool focused = wd.focused;
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if (mouse_mode == MOUSE_MODE_CAPTURED) {
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if (xi.relative_motion.x == 0 && xi.relative_motion.y == 0) {
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break;
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@ -2796,7 +2844,7 @@ void DisplayServerX11::process_events() {
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Point2i new_center = pos;
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pos = last_mouse_pos + xi.relative_motion;
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center = new_center;
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do_mouse_warp = windows[window_id].focused; // warp the cursor if we're focused in
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do_mouse_warp = focused; // warp the cursor if we're focused in
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}
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if (!last_mouse_pos_valid) {
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@ -2838,14 +2886,11 @@ void DisplayServerX11::process_events() {
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}
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mm->set_tilt(xi.tilt);
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// Make the absolute position integral so it doesn't look _too_ weird :)
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Point2i posi(pos);
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_get_key_modifier_state(event.xmotion.state, mm);
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mm->set_button_mask(mouse_get_button_state());
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mm->set_position(posi);
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mm->set_global_position(posi);
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Input::get_singleton()->set_mouse_position(posi);
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mm->set_position(pos);
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mm->set_global_position(pos);
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Input::get_singleton()->set_mouse_position(pos);
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mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
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mm->set_relative(rel);
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@ -2856,8 +2901,32 @@ void DisplayServerX11::process_events() {
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// Don't propagate the motion event unless we have focus
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// this is so that the relative motion doesn't get messed up
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// after we regain focus.
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if (windows[window_id].focused || !mouse_mode_grab) {
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if (focused) {
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Input::get_singleton()->accumulate_input_event(mm);
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} else {
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// Propagate the event to the focused window,
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// because it's received only on the topmost window.
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// Note: This is needed for drag & drop to work between windows,
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// because the engine expects events to keep being processed
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// on the same window dragging started.
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for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
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const WindowData &wd_other = E->get();
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if (wd_other.focused) {
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int x, y;
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Window child;
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XTranslateCoordinates(x11_display, wd.x11_window, wd_other.x11_window, event.xmotion.x, event.xmotion.y, &x, &y, &child);
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Point2i pos_focused(x, y);
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mm->set_window_id(E->key());
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mm->set_position(pos_focused);
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mm->set_global_position(pos_focused);
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mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
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Input::get_singleton()->accumulate_input_event(mm);
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break;
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}
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}
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}
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} break;
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@ -144,6 +144,8 @@ class DisplayServerX11 : public DisplayServer {
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Vector2i last_position_before_fs;
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bool focused = false;
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bool minimized = false;
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unsigned int focus_order = 0;
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};
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Map<WindowID, WindowData> windows;
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