Android: Fixed a possible crash in keyboard hide method. It's called not from main thread so InputMethodManager can't be used directly.
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@ -516,14 +516,6 @@ public class GodotIO {
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public void hideKeyboard() {
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public void hideKeyboard() {
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if (edit != null)
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if (edit != null)
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edit.hideKeyboard();
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edit.hideKeyboard();
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InputMethodManager inputMgr = (InputMethodManager)activity.getSystemService(Context.INPUT_METHOD_SERVICE);
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View v = activity.getCurrentFocus();
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if (v != null) {
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inputMgr.hideSoftInputFromWindow(v.getWindowToken(), InputMethodManager.HIDE_NOT_ALWAYS);
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} else {
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inputMgr.hideSoftInputFromWindow(new View(activity).getWindowToken(), InputMethodManager.HIDE_NOT_ALWAYS);
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}
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};
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};
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public void setScreenOrientation(int p_orientation) {
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public void setScreenOrientation(int p_orientation) {
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