now it really works on window for real

This commit is contained in:
reduz 2016-12-25 08:05:23 -03:00
parent 0d4abf2aa3
commit 289bc881aa
3 changed files with 45 additions and 4 deletions

View File

@ -2460,6 +2460,8 @@ RID RasterizerStorageGLES3::mesh_create(){
void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const DVector<uint8_t>& p_array,int p_vertex_count,const DVector<uint8_t>& p_index_array,int p_index_count,const AABB& p_aabb,const Vector<DVector<uint8_t> >& p_blend_shapes,const Vector<AABB>& p_bone_aabbs){
DVector<uint8_t> array = p_array;
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
@ -2657,7 +2659,35 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
int array_size = stride * p_vertex_count;
int index_array_size=0;
ERR_FAIL_COND(p_array.size()!=array_size);
print_line("desired size: "+itos(array_size)+" vcount "+itos(p_vertex_count)+" should be: "+itos(array.size()+p_vertex_count*2)+" but is "+itos(array.size()));
if (array.size()!=array_size && array.size()+p_vertex_count*2 == array_size) {
//old format, convert
array = DVector<uint8_t>();
array.resize( p_array.size()+p_vertex_count*2 );
DVector<uint8_t>::Write w = array.write();
DVector<uint8_t>::Read r = p_array.read();
uint16_t *w16 = (uint16_t*)w.ptr();
const uint16_t *r16 = (uint16_t*)r.ptr();
uint16_t one = Math::make_half_float(1);
for(int i=0;i<p_vertex_count;i++) {
*w16++ = *r16++;
*w16++ = *r16++;
*w16++ = *r16++;
*w16++ = one;
for(int j=0;j<(stride/2)-4;j++) {
*w16++ = *r16++;
}
}
}
ERR_FAIL_COND(array.size()!=array_size);
if (p_format&VS::ARRAY_FORMAT_INDEX) {
@ -2680,7 +2710,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
surface->active=true;
surface->array_len=p_vertex_count;
surface->index_array_len=p_index_count;
surface->array_byte_size=p_array.size();
surface->array_byte_size=array.size();
surface->index_array_byte_size=p_index_array.size();
surface->primitive=p_primitive;
surface->mesh=mesh;
@ -2704,7 +2734,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
{
DVector<uint8_t>::Read vr = p_array.read();
DVector<uint8_t>::Read vr = array.read();
glGenBuffers(1,&surface->vertex_id);
glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
@ -5907,7 +5937,9 @@ void RasterizerStorageGLES3::initialize() {
{
int max_extensions=0;
print_line("getting extensions");
glGetIntegerv(GL_NUM_EXTENSIONS,&max_extensions);
print_line("total "+itos(max_extensions));
for(int i=0;i<max_extensions;i++) {
const GLubyte *s = glGetStringi( GL_EXTENSIONS,i );
if (!s)

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@ -110,6 +110,7 @@ bool ContextGL_Win::is_using_vsync() const {
return use_vsync;
}
#define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
Error ContextGL_Win::initialize() {
@ -165,7 +166,7 @@ Error ContextGL_Win::initialize() {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,//we want a 3.3 context
WGL_CONTEXT_MINOR_VERSION_ARB, 3,
//and it shall be forward compatible so that we can only use up to date functionality
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB/*|WGL_CONTEXT_DEBUG_BIT_ARB*/,
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB|_WGL_CONTEXT_DEBUG_BIT_ARB,
0}; //zero indicates the end of the array
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; //pointer to the method

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@ -432,9 +432,17 @@ public:
virtual uint32_t gi_probe_get_version(RID p_probe)=0;
enum GIProbeCompress {
GI_PROBE_UNCOMPRESSED,
GI_PROBE_S3TC,
GI_PROBE_ETC2
};
virtual RID gi_probe_dynamic_data_create(int p_width,int p_height,int p_depth)=0;
virtual void gi_probe_dynamic_data_update_rgba8(RID p_gi_probe_data,int p_depth_slice,int p_slice_count,int p_mipmap,const void* p_data)=0;
/* RENDER TARGET */
enum RenderTargetFlags {