now it really works on window for real
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@ -2460,6 +2460,8 @@ RID RasterizerStorageGLES3::mesh_create(){
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void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const DVector<uint8_t>& p_array,int p_vertex_count,const DVector<uint8_t>& p_index_array,int p_index_count,const AABB& p_aabb,const Vector<DVector<uint8_t> >& p_blend_shapes,const Vector<AABB>& p_bone_aabbs){
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DVector<uint8_t> array = p_array;
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Mesh *mesh = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND(!mesh);
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@ -2657,7 +2659,35 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
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int array_size = stride * p_vertex_count;
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int index_array_size=0;
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ERR_FAIL_COND(p_array.size()!=array_size);
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print_line("desired size: "+itos(array_size)+" vcount "+itos(p_vertex_count)+" should be: "+itos(array.size()+p_vertex_count*2)+" but is "+itos(array.size()));
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if (array.size()!=array_size && array.size()+p_vertex_count*2 == array_size) {
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//old format, convert
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array = DVector<uint8_t>();
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array.resize( p_array.size()+p_vertex_count*2 );
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DVector<uint8_t>::Write w = array.write();
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DVector<uint8_t>::Read r = p_array.read();
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uint16_t *w16 = (uint16_t*)w.ptr();
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const uint16_t *r16 = (uint16_t*)r.ptr();
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uint16_t one = Math::make_half_float(1);
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for(int i=0;i<p_vertex_count;i++) {
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*w16++ = *r16++;
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*w16++ = *r16++;
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*w16++ = *r16++;
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*w16++ = one;
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for(int j=0;j<(stride/2)-4;j++) {
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*w16++ = *r16++;
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}
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}
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}
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ERR_FAIL_COND(array.size()!=array_size);
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if (p_format&VS::ARRAY_FORMAT_INDEX) {
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@ -2680,7 +2710,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
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surface->active=true;
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surface->array_len=p_vertex_count;
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surface->index_array_len=p_index_count;
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surface->array_byte_size=p_array.size();
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surface->array_byte_size=array.size();
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surface->index_array_byte_size=p_index_array.size();
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surface->primitive=p_primitive;
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surface->mesh=mesh;
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@ -2704,7 +2734,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
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{
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DVector<uint8_t>::Read vr = p_array.read();
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DVector<uint8_t>::Read vr = array.read();
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glGenBuffers(1,&surface->vertex_id);
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glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
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@ -5907,7 +5937,9 @@ void RasterizerStorageGLES3::initialize() {
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{
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int max_extensions=0;
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print_line("getting extensions");
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glGetIntegerv(GL_NUM_EXTENSIONS,&max_extensions);
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print_line("total "+itos(max_extensions));
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for(int i=0;i<max_extensions;i++) {
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const GLubyte *s = glGetStringi( GL_EXTENSIONS,i );
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if (!s)
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@ -110,6 +110,7 @@ bool ContextGL_Win::is_using_vsync() const {
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return use_vsync;
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}
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#define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
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Error ContextGL_Win::initialize() {
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@ -165,7 +166,7 @@ Error ContextGL_Win::initialize() {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 3,//we want a 3.3 context
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WGL_CONTEXT_MINOR_VERSION_ARB, 3,
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//and it shall be forward compatible so that we can only use up to date functionality
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WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB/*|WGL_CONTEXT_DEBUG_BIT_ARB*/,
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WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB|_WGL_CONTEXT_DEBUG_BIT_ARB,
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0}; //zero indicates the end of the array
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; //pointer to the method
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@ -432,9 +432,17 @@ public:
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virtual uint32_t gi_probe_get_version(RID p_probe)=0;
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enum GIProbeCompress {
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GI_PROBE_UNCOMPRESSED,
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GI_PROBE_S3TC,
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GI_PROBE_ETC2
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};
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virtual RID gi_probe_dynamic_data_create(int p_width,int p_height,int p_depth)=0;
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virtual void gi_probe_dynamic_data_update_rgba8(RID p_gi_probe_data,int p_depth_slice,int p_slice_count,int p_mipmap,const void* p_data)=0;
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/* RENDER TARGET */
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enum RenderTargetFlags {
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