Fix several Material texture parameter updates

(cherry picked from commit 1ec97a7b91)
This commit is contained in:
bitsawer 2023-10-31 15:31:08 +02:00 committed by Yuri Sizov
parent 98002e03d7
commit 28a44d7bbc
3 changed files with 8 additions and 8 deletions

View File

@ -82,7 +82,7 @@ float FogMaterial::get_edge_fade() const {
void FogMaterial::set_density_texture(const Ref<Texture3D> &p_texture) {
density_texture = p_texture;
RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
Variant tex_rid = p_texture.is_valid() ? Variant(p_texture->get_rid()) : Variant();
RS::get_singleton()->material_set_param(_get_material(), "density_texture", tex_rid);
}

View File

@ -1914,7 +1914,7 @@ void BaseMaterial3D::set_texture(TextureParam p_param, const Ref<Texture2D> &p_t
ERR_FAIL_INDEX(p_param, TEXTURE_MAX);
textures[p_param] = p_texture;
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
Variant rid = p_texture.is_valid() ? Variant(p_texture->get_rid()) : Variant();
RS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid);
if (p_texture.is_valid() && p_param == TEXTURE_ALBEDO) {

View File

@ -1118,7 +1118,7 @@ void ParticleProcessMaterial::set_param_texture(Parameter p_param, const Ref<Tex
tex_parameters[p_param] = p_texture;
RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
Variant tex_rid = p_texture.is_valid() ? Variant(p_texture->get_rid()) : Variant();
switch (p_param) {
case PARAM_INITIAL_LINEAR_VELOCITY: {
@ -1201,7 +1201,7 @@ Color ParticleProcessMaterial::get_color() const {
void ParticleProcessMaterial::set_color_ramp(const Ref<Texture2D> &p_texture) {
color_ramp = p_texture;
RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
Variant tex_rid = p_texture.is_valid() ? Variant(p_texture->get_rid()) : Variant();
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, tex_rid);
_queue_shader_change();
notify_property_list_changed();
@ -1213,7 +1213,7 @@ Ref<Texture2D> ParticleProcessMaterial::get_color_ramp() const {
void ParticleProcessMaterial::set_color_initial_ramp(const Ref<Texture2D> &p_texture) {
color_initial_ramp = p_texture;
RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
Variant tex_rid = p_texture.is_valid() ? Variant(p_texture->get_rid()) : Variant();
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_initial_ramp, tex_rid);
_queue_shader_change();
notify_property_list_changed();
@ -1256,19 +1256,19 @@ void ParticleProcessMaterial::set_emission_box_extents(Vector3 p_extents) {
void ParticleProcessMaterial::set_emission_point_texture(const Ref<Texture2D> &p_points) {
emission_point_texture = p_points;
RID tex_rid = p_points.is_valid() ? p_points->get_rid() : RID();
Variant tex_rid = p_points.is_valid() ? Variant(p_points->get_rid()) : Variant();
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, tex_rid);
}
void ParticleProcessMaterial::set_emission_normal_texture(const Ref<Texture2D> &p_normals) {
emission_normal_texture = p_normals;
RID tex_rid = p_normals.is_valid() ? p_normals->get_rid() : RID();
Variant tex_rid = p_normals.is_valid() ? Variant(p_normals->get_rid()) : Variant();
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, tex_rid);
}
void ParticleProcessMaterial::set_emission_color_texture(const Ref<Texture2D> &p_colors) {
emission_color_texture = p_colors;
RID tex_rid = p_colors.is_valid() ? p_colors->get_rid() : RID();
Variant tex_rid = p_colors.is_valid() ? Variant(p_colors->get_rid()) : Variant();
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, tex_rid);
_queue_shader_change();
}