Add shortcut for Pan Mode (G)
And change TileMap Bucket Fill shortcut to (B). Fixes #8582.
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f8005cb699
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@ -5610,6 +5610,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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hb->add_child(pan_button);
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hb->add_child(pan_button);
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pan_button->set_toggle_mode(true);
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pan_button->set_toggle_mode(true);
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pan_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_PAN));
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pan_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_PAN));
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pan_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/pan_mode", TTR("Pan Mode"), KEY_G));
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pan_button->set_tooltip(TTR("Pan Mode"));
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pan_button->set_tooltip(TTR("Pan Mode"));
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ruler_button = memnew(ToolButton);
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ruler_button = memnew(ToolButton);
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@ -1951,7 +1951,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
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toolbar->add_child(paint_button);
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toolbar->add_child(paint_button);
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bucket_fill_button = memnew(ToolButton);
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bucket_fill_button = memnew(ToolButton);
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bucket_fill_button->set_shortcut(ED_SHORTCUT("tile_map_editor/bucket_fill", TTR("Bucket Fill"), KEY_G));
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bucket_fill_button->set_shortcut(ED_SHORTCUT("tile_map_editor/bucket_fill", TTR("Bucket Fill"), KEY_B));
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bucket_fill_button->connect("pressed", callable_mp(this, &TileMapEditor::_button_tool_select), make_binds(TOOL_BUCKET));
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bucket_fill_button->connect("pressed", callable_mp(this, &TileMapEditor::_button_tool_select), make_binds(TOOL_BUCKET));
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bucket_fill_button->set_toggle_mode(true);
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bucket_fill_button->set_toggle_mode(true);
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toolbar->add_child(bucket_fill_button);
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toolbar->add_child(bucket_fill_button);
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