Add shortcut for Pan Mode (G)

And change TileMap Bucket Fill shortcut to (B).

Fixes #8582.
This commit is contained in:
Rémi Verschelde 2020-05-26 15:31:29 +02:00
parent f8005cb699
commit 28b33718b0
2 changed files with 2 additions and 1 deletions

View File

@ -5610,6 +5610,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
hb->add_child(pan_button);
pan_button->set_toggle_mode(true);
pan_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_PAN));
pan_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/pan_mode", TTR("Pan Mode"), KEY_G));
pan_button->set_tooltip(TTR("Pan Mode"));
ruler_button = memnew(ToolButton);

View File

@ -1951,7 +1951,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
toolbar->add_child(paint_button);
bucket_fill_button = memnew(ToolButton);
bucket_fill_button->set_shortcut(ED_SHORTCUT("tile_map_editor/bucket_fill", TTR("Bucket Fill"), KEY_G));
bucket_fill_button->set_shortcut(ED_SHORTCUT("tile_map_editor/bucket_fill", TTR("Bucket Fill"), KEY_B));
bucket_fill_button->connect("pressed", callable_mp(this, &TileMapEditor::_button_tool_select), make_binds(TOOL_BUCKET));
bucket_fill_button->set_toggle_mode(true);
toolbar->add_child(bucket_fill_button);