Merge pull request #77541 from TokageItLab/remove-outdated-docs-from-skeleton
This commit is contained in:
commit
28cca66d2c
|
@ -5,8 +5,8 @@
|
||||||
</brief_description>
|
</brief_description>
|
||||||
<description>
|
<description>
|
||||||
[Skeleton3D] provides an interface for managing a hierarchy of bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics.
|
[Skeleton3D] provides an interface for managing a hierarchy of bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics.
|
||||||
The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
|
The overall transform of a bone with respect to the skeleton is determined by bone pose. Bone rest defines the initial transform of the bone pose.
|
||||||
Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
|
Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it is not the actual global/world transform of the bone.
|
||||||
To setup different types of inverse kinematics, consider using [SkeletonIK3D], or add a custom IK implementation in [method Node._process] as a child node.
|
To setup different types of inverse kinematics, consider using [SkeletonIK3D], or add a custom IK implementation in [method Node._process] as a child node.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
|
@ -118,7 +118,7 @@
|
||||||
<return type="Transform3D" />
|
<return type="Transform3D" />
|
||||||
<param index="0" name="bone_idx" type="int" />
|
<param index="0" name="bone_idx" type="int" />
|
||||||
<description>
|
<description>
|
||||||
Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
|
Returns the pose transform of the specified bone.
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
<method name="get_bone_pose_position" qualifiers="const">
|
<method name="get_bone_pose_position" qualifiers="const">
|
||||||
|
|
Loading…
Reference in New Issue