Don't show a copy of the property's name in the inspector's tooltip if there's no description
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@ -502,7 +502,6 @@ Control *ConnectionsDockTree::make_custom_tooltip(const String &p_text) const {
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String text = TTR("Signal:") + " [u][b]" + p_text.get_slice("::", 0) + "[/b][/u]";
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text += p_text.get_slice("::", 1).strip_edges() + "\n";
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text += p_text.get_slice("::", 2).strip_edges();
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help_bit->set_text(text);
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help_bit->call_deferred("set_text", text); //hack so it uses proper theme once inside scene
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return help_bit;
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}
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@ -778,10 +778,20 @@ Control *EditorProperty::make_custom_tooltip(const String &p_text) const {
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help_bit->add_style_override("panel", get_stylebox("panel", "TooltipPanel"));
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help_bit->get_rich_text()->set_fixed_size_to_width(360 * EDSCALE);
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String text = TTR("Property:") + " [u][b]" + p_text.get_slice("::", 0) + "[/b][/u]\n";
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text += p_text.get_slice("::", 1).strip_edges();
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help_bit->set_text(text);
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PackedStringArray slices = p_text.split("::", false);
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if (!slices.empty()) {
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String property_name = slices[0].strip_edges();
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String text = TTR("Property:") + " [u][b]" + property_name + "[/b][/u]";
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if (slices.size() > 1) {
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String property_doc = slices[1].strip_edges();
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if (property_name != property_doc) {
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text += "\n" + property_doc;
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}
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}
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help_bit->call_deferred("set_text", text); //hack so it uses proper theme once inside scene
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}
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return help_bit;
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}
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@ -1005,10 +1015,20 @@ Control *EditorInspectorCategory::make_custom_tooltip(const String &p_text) cons
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help_bit->add_style_override("panel", get_stylebox("panel", "TooltipPanel"));
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help_bit->get_rich_text()->set_fixed_size_to_width(360 * EDSCALE);
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String text = "[u][b]" + p_text.get_slice("::", 0) + "[/b][/u]\n";
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text += p_text.get_slice("::", 1).strip_edges();
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help_bit->set_text(text);
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PackedStringArray slices = p_text.split("::", false);
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if (!slices.empty()) {
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String property_name = slices[0].strip_edges();
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String text = "[u][b]" + property_name + "[/b][/u]";
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if (slices.size() > 1) {
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String property_doc = slices[1].strip_edges();
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if (property_name != property_doc) {
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text += "\n" + property_doc;
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}
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}
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help_bit->call_deferred("set_text", text); //hack so it uses proper theme once inside scene
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}
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return help_bit;
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}
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