[macOS] Enable multithreaded OpenGL engine flag when using multithreaded VisualServer.
This commit is contained in:
parent
a05aefb74b
commit
28d7b585c9
|
@ -1682,6 +1682,11 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
|
|||
CGLSetParameter((CGLContextObj)[context CGLContextObj], kCGLCPSurfaceBackingSize, &dim[0]);
|
||||
CGLEnable((CGLContextObj)[context CGLContextObj], kCGLCESurfaceBackingSize);
|
||||
|
||||
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
|
||||
CGLError err = CGLEnable((CGLContextObj)[context CGLContextObj], kCGLCEMPEngine); // Enable multithreading.
|
||||
ERR_FAIL_COND_V(err != kCGLNoError, ERR_UNAVAILABLE);
|
||||
}
|
||||
|
||||
set_use_vsync(p_desired.use_vsync);
|
||||
|
||||
if (!is_no_window_mode_enabled()) {
|
||||
|
|
Loading…
Reference in New Issue