Merge pull request #21267 from akien-mga/color-grayscale
Deprecate incorrect Color::gray()
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28e9aedbdd
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@ -506,8 +506,11 @@ Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) {
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return Color(m + r, m + g, m + b, p_a);
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}
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// FIXME: Remove once Godot 3.1 has been released
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float Color::gray() const {
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ERR_EXPLAIN("Color.gray() is deprecated and will be removed in a future version. Use Color.get_v() for a better grayscale approximation.");
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WARN_DEPRECATED
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return (r + g + b) / 3.0;
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}
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@ -2230,10 +2230,10 @@ void Image::set_pixel(int p_x, int p_y, const Color &p_color) {
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switch (format) {
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case FORMAT_L8: {
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ptr[ofs] = uint8_t(CLAMP(p_color.gray() * 255.0, 0, 255));
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ptr[ofs] = uint8_t(CLAMP(p_color.get_v() * 255.0, 0, 255));
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} break;
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case FORMAT_LA8: {
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ptr[ofs * 2 + 0] = uint8_t(CLAMP(p_color.gray() * 255.0, 0, 255));
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ptr[ofs * 2 + 0] = uint8_t(CLAMP(p_color.get_v() * 255.0, 0, 255));
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ptr[ofs * 2 + 1] = uint8_t(CLAMP(p_color.a * 255.0, 0, 255));
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} break;
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case FORMAT_R8: {
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@ -258,11 +258,6 @@ namespace Godot
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return res;
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}
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public float Gray()
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{
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return (r + g + b) / 3.0f;
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}
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public Color Inverted()
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{
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return new Color(
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@ -119,7 +119,7 @@ void CollisionShape2D::_notification(int p_what) {
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Color draw_col = get_tree()->get_debug_collisions_color();
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if (disabled) {
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float g = draw_col.gray();
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float g = draw_col.get_v();
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draw_col.r = g;
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draw_col.g = g;
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draw_col.b = g;
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