Add `get_dead_zone()` method to `InputMap`
This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.
(cherry picked from commit c6f28ed62b
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686a27b278
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28ea0cf1e2
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@ -46,6 +46,7 @@ void InputMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action);
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ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action);
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ClassDB::bind_method(D_METHOD("action_set_deadzone", "action", "deadzone"), &InputMap::action_set_deadzone);
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ClassDB::bind_method(D_METHOD("action_set_deadzone", "action", "deadzone"), &InputMap::action_set_deadzone);
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ClassDB::bind_method(D_METHOD("action_get_deadzone", "action"), &InputMap::action_get_deadzone);
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ClassDB::bind_method(D_METHOD("action_add_event", "action", "event"), &InputMap::action_add_event);
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ClassDB::bind_method(D_METHOD("action_add_event", "action", "event"), &InputMap::action_add_event);
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ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event);
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ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event);
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ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
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ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
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@ -156,6 +157,12 @@ bool InputMap::has_action(const StringName &p_action) const {
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return input_map.has(p_action);
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return input_map.has(p_action);
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}
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}
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float InputMap::action_get_deadzone(const StringName &p_action) {
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ERR_FAIL_COND_V_MSG(!input_map.has(p_action), 0.0f, _suggest_actions(p_action));
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return input_map[p_action].deadzone;
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}
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void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) {
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void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) {
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ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
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ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
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@ -72,6 +72,7 @@ public:
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void add_action(const StringName &p_action, float p_deadzone = 0.5);
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void add_action(const StringName &p_action, float p_deadzone = 0.5);
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void erase_action(const StringName &p_action);
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void erase_action(const StringName &p_action);
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float action_get_deadzone(const StringName &p_action);
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void action_set_deadzone(const StringName &p_action, float p_deadzone);
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void action_set_deadzone(const StringName &p_action, float p_deadzone);
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void action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event);
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void action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event);
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bool action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event);
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bool action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event);
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@ -41,6 +41,15 @@
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Removes all events from an action.
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Removes all events from an action.
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</description>
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</description>
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</method>
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</method>
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<method name="action_get_deadzone">
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<return type="float">
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</return>
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<argument index="0" name="action" type="String">
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</argument>
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<description>
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Returns a deadzone value for the action.
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</description>
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</method>
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<method name="action_has_event">
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<method name="action_has_event">
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<return type="bool">
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<return type="bool">
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</return>
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</return>
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