Fix disabling depth prepass breaks opaque material

This commit is contained in:
Lunarisnia 2023-10-15 12:18:13 +07:00
parent a574c0296b
commit 28f7a62ae4
1 changed files with 2 additions and 2 deletions

View File

@ -3375,8 +3375,8 @@ void RenderingServer::init() {
GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley", false); GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley", false);
GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley.mobile", true); GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley.mobile", true);
GLOBAL_DEF("rendering/driver/depth_prepass/enable", true); GLOBAL_DEF_RST("rendering/driver/depth_prepass/enable", true);
GLOBAL_DEF("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple"); GLOBAL_DEF_RST("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter", false); GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter", false);
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Faster),4× (Fast),8× (Average),16× (Slow)")), 2); GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Faster),4× (Fast),8× (Average),16× (Slow)")), 2);