Make EditorResourceConversionPlugin usable.

Previously, EditorResourceConversionPlugin nominally existed in scripting, but there was no way for a user to actually register one.
This PR adds methods to EditorPlugin for registering/unregistering EditorResourceConversionPlugins.
Additionally, it documents EditorResourceConversionPlugin with descriptions and a basic example.
This commit is contained in:
TechnoPorg 2023-01-14 13:02:34 -07:00
parent 60d031777b
commit 2904d19069
4 changed files with 53 additions and 0 deletions

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@ -467,6 +467,14 @@
See [method add_inspector_plugin] for an example of how to register a plugin. See [method add_inspector_plugin] for an example of how to register a plugin.
</description> </description>
</method> </method>
<method name="add_resource_conversion_plugin">
<return type="void" />
<param index="0" name="plugin" type="EditorResourceConversionPlugin" />
<description>
Registers a new [EditorResourceConversionPlugin]. Resource conversion plugins are used to add custom resource converters to the editor inspector.
See [EditorResourceConversionPlugin] for an example of how to create a resource conversion plugin.
</description>
</method>
<method name="add_scene_format_importer_plugin"> <method name="add_scene_format_importer_plugin">
<return type="void" /> <return type="void" />
<param index="0" name="scene_format_importer" type="EditorSceneFormatImporter" /> <param index="0" name="scene_format_importer" type="EditorSceneFormatImporter" />
@ -632,6 +640,13 @@
Removes a gizmo plugin registered by [method add_node_3d_gizmo_plugin]. Removes a gizmo plugin registered by [method add_node_3d_gizmo_plugin].
</description> </description>
</method> </method>
<method name="remove_resource_conversion_plugin">
<return type="void" />
<param index="0" name="plugin" type="EditorResourceConversionPlugin" />
<description>
Removes a resource conversion plugin registered by [method add_resource_conversion_plugin].
</description>
</method>
<method name="remove_scene_format_importer_plugin"> <method name="remove_scene_format_importer_plugin">
<return type="void" /> <return type="void" />
<param index="0" name="scene_format_importer" type="EditorSceneFormatImporter" /> <param index="0" name="scene_format_importer" type="EditorSceneFormatImporter" />

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@ -1,8 +1,28 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorResourceConversionPlugin" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <class name="EditorResourceConversionPlugin" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description> <brief_description>
Plugin for adding custom converters from one resource format to another in the editor resource picker context menu; for example, converting a [StandardMaterial3D] to a [ShaderMaterial].
</brief_description> </brief_description>
<description> <description>
[EditorResourceConversionPlugin] is invoked when the context menu is brought up for a resource in the editor inspector. Relevant conversion plugins will appear as menu options to convert the given resource to a target type.
Below shows an example of a basic plugin that will convert an [ImageTexture] to a [PortableCompressedTexture2D].
[codeblocks]
[gdscript]
extends EditorResourceConversionPlugin
func _handles(resource : Resource):
return resource is ImageTexture
func _converts_to():
return "PortableCompressedTexture2D"
func _convert(itex : Resource):
var ptex = PortableCompressedTexture2D.new()
ptex.create_from_image(itex.get_image(), PortableCompressedTexture2D.COMPRESSION_MODE_LOSSLESS)
return ptex
[/gdscript]
[/codeblocks]
To use an [EditorResourceConversionPlugin], register it using the [method EditorPlugin.add_resource_conversion_plugin] method first.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>
@ -11,17 +31,20 @@
<return type="Resource" /> <return type="Resource" />
<param index="0" name="resource" type="Resource" /> <param index="0" name="resource" type="Resource" />
<description> <description>
Takes an input [Resource] and converts it to the type given in [method _converts_to]. The returned [Resource] is the result of the conversion, and the input [Resource] remains unchanged.
</description> </description>
</method> </method>
<method name="_converts_to" qualifiers="virtual const"> <method name="_converts_to" qualifiers="virtual const">
<return type="String" /> <return type="String" />
<description> <description>
Returns the class name of the target type of [Resource] that this plugin converts source resources to.
</description> </description>
</method> </method>
<method name="_handles" qualifiers="virtual const"> <method name="_handles" qualifiers="virtual const">
<return type="bool" /> <return type="bool" />
<param index="0" name="resource" type="Resource" /> <param index="0" name="resource" type="Resource" />
<description> <description>
Called to determine whether a particular [Resource] can be converted to the target resource type by this plugin.
</description> </description>
</method> </method>
</methods> </methods>

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@ -45,6 +45,7 @@
#include "editor/inspector_dock.h" #include "editor/inspector_dock.h"
#include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/editor_debugger_plugin.h" #include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/editor_resource_conversion_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h" #include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h"
#include "editor/project_settings_editor.h" #include "editor/project_settings_editor.h"
@ -856,6 +857,14 @@ void EditorPlugin::remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plu
EditorDebuggerNode::get_singleton()->remove_debugger_plugin(p_plugin); EditorDebuggerNode::get_singleton()->remove_debugger_plugin(p_plugin);
} }
void EditorPlugin::add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin) {
EditorNode::get_singleton()->add_resource_conversion_plugin(p_plugin);
}
void EditorPlugin::remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin) {
EditorNode::get_singleton()->remove_resource_conversion_plugin(p_plugin);
}
void EditorPlugin::_editor_project_settings_changed() { void EditorPlugin::_editor_project_settings_changed() {
emit_signal(SNAME("project_settings_changed")); emit_signal(SNAME("project_settings_changed"));
} }
@ -911,6 +920,8 @@ void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_node_3d_gizmo_plugin", "plugin"), &EditorPlugin::remove_node_3d_gizmo_plugin); ClassDB::bind_method(D_METHOD("remove_node_3d_gizmo_plugin", "plugin"), &EditorPlugin::remove_node_3d_gizmo_plugin);
ClassDB::bind_method(D_METHOD("add_inspector_plugin", "plugin"), &EditorPlugin::add_inspector_plugin); ClassDB::bind_method(D_METHOD("add_inspector_plugin", "plugin"), &EditorPlugin::add_inspector_plugin);
ClassDB::bind_method(D_METHOD("remove_inspector_plugin", "plugin"), &EditorPlugin::remove_inspector_plugin); ClassDB::bind_method(D_METHOD("remove_inspector_plugin", "plugin"), &EditorPlugin::remove_inspector_plugin);
ClassDB::bind_method(D_METHOD("add_resource_conversion_plugin", "plugin"), &EditorPlugin::add_resource_conversion_plugin);
ClassDB::bind_method(D_METHOD("remove_resource_conversion_plugin", "plugin"), &EditorPlugin::remove_resource_conversion_plugin);
ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled); ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
ClassDB::bind_method(D_METHOD("set_force_draw_over_forwarding_enabled"), &EditorPlugin::set_force_draw_over_forwarding_enabled); ClassDB::bind_method(D_METHOD("set_force_draw_over_forwarding_enabled"), &EditorPlugin::set_force_draw_over_forwarding_enabled);

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@ -48,6 +48,7 @@ class EditorInspector;
class EditorInspectorPlugin; class EditorInspectorPlugin;
class EditorNode3DGizmoPlugin; class EditorNode3DGizmoPlugin;
class EditorPaths; class EditorPaths;
class EditorResourceConversionPlugin;
class EditorResourcePreview; class EditorResourcePreview;
class EditorSceneFormatImporter; class EditorSceneFormatImporter;
class EditorScenePostImportPlugin; class EditorScenePostImportPlugin;
@ -307,6 +308,9 @@ public:
void add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin); void add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin);
void remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin); void remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin);
void add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
void remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
void enable_plugin(); void enable_plugin();
void disable_plugin(); void disable_plugin();