Make EditorResourceConversionPlugin usable.
Previously, EditorResourceConversionPlugin nominally existed in scripting, but there was no way for a user to actually register one. This PR adds methods to EditorPlugin for registering/unregistering EditorResourceConversionPlugins. Additionally, it documents EditorResourceConversionPlugin with descriptions and a basic example.
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@ -467,6 +467,14 @@
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See [method add_inspector_plugin] for an example of how to register a plugin.
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</description>
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</method>
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<method name="add_resource_conversion_plugin">
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<return type="void" />
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<param index="0" name="plugin" type="EditorResourceConversionPlugin" />
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<description>
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Registers a new [EditorResourceConversionPlugin]. Resource conversion plugins are used to add custom resource converters to the editor inspector.
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See [EditorResourceConversionPlugin] for an example of how to create a resource conversion plugin.
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</description>
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</method>
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<method name="add_scene_format_importer_plugin">
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<return type="void" />
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<param index="0" name="scene_format_importer" type="EditorSceneFormatImporter" />
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@ -632,6 +640,13 @@
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Removes a gizmo plugin registered by [method add_node_3d_gizmo_plugin].
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</description>
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</method>
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<method name="remove_resource_conversion_plugin">
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<return type="void" />
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<param index="0" name="plugin" type="EditorResourceConversionPlugin" />
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<description>
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Removes a resource conversion plugin registered by [method add_resource_conversion_plugin].
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</description>
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</method>
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<method name="remove_scene_format_importer_plugin">
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<return type="void" />
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<param index="0" name="scene_format_importer" type="EditorSceneFormatImporter" />
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@ -1,8 +1,28 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorResourceConversionPlugin" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Plugin for adding custom converters from one resource format to another in the editor resource picker context menu; for example, converting a [StandardMaterial3D] to a [ShaderMaterial].
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</brief_description>
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<description>
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[EditorResourceConversionPlugin] is invoked when the context menu is brought up for a resource in the editor inspector. Relevant conversion plugins will appear as menu options to convert the given resource to a target type.
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Below shows an example of a basic plugin that will convert an [ImageTexture] to a [PortableCompressedTexture2D].
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[codeblocks]
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[gdscript]
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extends EditorResourceConversionPlugin
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func _handles(resource : Resource):
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return resource is ImageTexture
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func _converts_to():
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return "PortableCompressedTexture2D"
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func _convert(itex : Resource):
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var ptex = PortableCompressedTexture2D.new()
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ptex.create_from_image(itex.get_image(), PortableCompressedTexture2D.COMPRESSION_MODE_LOSSLESS)
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return ptex
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[/gdscript]
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[/codeblocks]
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To use an [EditorResourceConversionPlugin], register it using the [method EditorPlugin.add_resource_conversion_plugin] method first.
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</description>
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<tutorials>
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</tutorials>
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@ -11,17 +31,20 @@
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<return type="Resource" />
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<param index="0" name="resource" type="Resource" />
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<description>
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Takes an input [Resource] and converts it to the type given in [method _converts_to]. The returned [Resource] is the result of the conversion, and the input [Resource] remains unchanged.
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</description>
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</method>
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<method name="_converts_to" qualifiers="virtual const">
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<return type="String" />
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<description>
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Returns the class name of the target type of [Resource] that this plugin converts source resources to.
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</description>
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</method>
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<method name="_handles" qualifiers="virtual const">
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<return type="bool" />
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<param index="0" name="resource" type="Resource" />
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<description>
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Called to determine whether a particular [Resource] can be converted to the target resource type by this plugin.
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</description>
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</method>
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</methods>
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@ -45,6 +45,7 @@
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#include "editor/inspector_dock.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor/plugins/editor_debugger_plugin.h"
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#include "editor/plugins/editor_resource_conversion_plugin.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/project_settings_editor.h"
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@ -856,6 +857,14 @@ void EditorPlugin::remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plu
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EditorDebuggerNode::get_singleton()->remove_debugger_plugin(p_plugin);
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}
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void EditorPlugin::add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin) {
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EditorNode::get_singleton()->add_resource_conversion_plugin(p_plugin);
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}
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void EditorPlugin::remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin) {
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EditorNode::get_singleton()->remove_resource_conversion_plugin(p_plugin);
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}
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void EditorPlugin::_editor_project_settings_changed() {
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emit_signal(SNAME("project_settings_changed"));
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}
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@ -911,6 +920,8 @@ void EditorPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("remove_node_3d_gizmo_plugin", "plugin"), &EditorPlugin::remove_node_3d_gizmo_plugin);
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ClassDB::bind_method(D_METHOD("add_inspector_plugin", "plugin"), &EditorPlugin::add_inspector_plugin);
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ClassDB::bind_method(D_METHOD("remove_inspector_plugin", "plugin"), &EditorPlugin::remove_inspector_plugin);
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ClassDB::bind_method(D_METHOD("add_resource_conversion_plugin", "plugin"), &EditorPlugin::add_resource_conversion_plugin);
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ClassDB::bind_method(D_METHOD("remove_resource_conversion_plugin", "plugin"), &EditorPlugin::remove_resource_conversion_plugin);
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ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
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ClassDB::bind_method(D_METHOD("set_force_draw_over_forwarding_enabled"), &EditorPlugin::set_force_draw_over_forwarding_enabled);
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@ -48,6 +48,7 @@ class EditorInspector;
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class EditorInspectorPlugin;
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class EditorNode3DGizmoPlugin;
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class EditorPaths;
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class EditorResourceConversionPlugin;
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class EditorResourcePreview;
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class EditorSceneFormatImporter;
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class EditorScenePostImportPlugin;
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@ -307,6 +308,9 @@ public:
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void add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin);
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void remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin);
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void add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
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void remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
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void enable_plugin();
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void disable_plugin();
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