Ensure C# script properties are added to the end

Ensures that the `get_property_list` and `get_script_property_list`
methods push the script properties to the end of the given list, this
prevents the script property from appearing after the script variables.
This commit is contained in:
Raul Santos 2021-10-30 16:55:21 +02:00
parent 6b0b1a4c04
commit 2913c32db5
1 changed files with 15 additions and 4 deletions

View File

@ -1813,8 +1813,9 @@ void CSharpInstance::get_event_signals_state_for_reloading(List<Pair<StringName,
}
void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
List<PropertyInfo> props;
for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = script->member_info.front(); E; E = E.next()) {
p_properties->push_front(E.value());
props.push_front(E.value());
}
// Call _get_property_list
@ -1837,15 +1838,19 @@ void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
if (ret) {
Array array = Array(GDMonoMarshal::mono_object_to_variant(ret));
for (int i = 0, size = array.size(); i < size; i++) {
p_properties->push_back(PropertyInfo::from_dict(array.get(i)));
props.push_back(PropertyInfo::from_dict(array.get(i)));
}
}
return;
break;
}
top = top->get_parent_class();
}
for (const PropertyInfo &prop : props) {
p_properties->push_back(prop);
}
}
Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
@ -3499,8 +3504,14 @@ Ref<Script> CSharpScript::get_base_script() const {
}
void CSharpScript::get_script_property_list(List<PropertyInfo> *r_list) const {
List<PropertyInfo> props;
for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = member_info.front(); E; E = E.next()) {
r_list->push_front(E.value());
props.push_front(E.value());
}
for (const PropertyInfo &prop : props) {
r_list->push_back(prop);
}
}