Add import option "scale_mesh" to obj file importer
The new import option "scale_mesh" allows setting a scale that is applied to the mesh's vertices during import.
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@ -188,7 +188,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
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return OK;
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}
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static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, List<String> *r_missing_deps) {
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static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, Vector3 p_scale_mesh, List<String> *r_missing_deps) {
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FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
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@ -198,6 +198,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
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mesh.instance();
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bool generate_tangents = p_generate_tangents;
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Vector3 scale_mesh = p_scale_mesh;
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bool flip_faces = false;
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//bool flip_faces = p_options["force/flip_faces"];
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//bool force_smooth = p_options["force/smooth_shading"];
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@ -227,9 +228,9 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
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Vector<String> v = l.split(" ", false);
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ERR_FAIL_COND_V(v.size() < 4, ERR_FILE_CORRUPT);
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Vector3 vtx;
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vtx.x = v[1].to_float();
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vtx.y = v[2].to_float();
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vtx.z = v[3].to_float();
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vtx.x = v[1].to_float() * scale_mesh.x;
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vtx.y = v[2].to_float() * scale_mesh.y;
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vtx.z = v[3].to_float() * scale_mesh.z;
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vertices.push_back(vtx);
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} else if (l.begins_with("vt ")) {
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//uv
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@ -401,7 +402,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
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List<Ref<Mesh> > meshes;
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Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, r_missing_deps);
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Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, Vector3(1, 1, 1), r_missing_deps);
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if (err != OK) {
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if (r_err) {
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@ -468,6 +469,7 @@ String ResourceImporterOBJ::get_preset_name(int p_idx) const {
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void ResourceImporterOBJ::get_import_options(List<ImportOption> *r_options, int p_preset) const {
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate_tangents"), true));
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r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale_mesh"), Vector3(1, 1, 1)));
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}
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bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
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@ -478,7 +480,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s
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List<Ref<Mesh> > meshes;
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Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], NULL);
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Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["scale_mesh"], NULL);
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ERR_FAIL_COND_V(err != OK, err);
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ERR_FAIL_COND_V(meshes.size() != 1, ERR_BUG);
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