Fix 8 bone weights in glTF2

Don't spam in glTF2 import either.

Clear() in SurfaceTool does not keep 8 weights.
This commit is contained in:
K. S. Ernest (iFire) Lee 2021-06-07 12:30:07 -07:00
parent a19439734e
commit 291e735972
2 changed files with 12 additions and 4 deletions

View File

@ -2653,10 +2653,10 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
//must generate mikktspace tangents.. ergh..
Ref<SurfaceTool> st;
st.instance();
st->create_from_triangle_arrays(array);
if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
}
st->create_from_triangle_arrays(array);
st->generate_tangents();
array = st->commit_to_arrays();
}
@ -2772,10 +2772,10 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
if (generate_tangents) {
Ref<SurfaceTool> st;
st.instance();
st->create_from_triangle_arrays(array_copy);
if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
}
st->create_from_triangle_arrays(array_copy);
st->deindex();
st->generate_tangents();
array_copy = st->commit_to_arrays();

View File

@ -537,12 +537,16 @@ Array SurfaceTool::commit_to_arrays() {
int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4;
Vector<int> array;
array.resize(varr_len * count);
array.fill(0);
int *w = array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
ERR_CONTINUE(v.bones.size() != count);
if (v.bones.size() > count) {
ERR_PRINT_ONCE(vformat("Invalid bones size %d vs count %d", v.bones.size(), count));
continue;
}
for (int j = 0; j < count; j++) {
w[idx * count + j] = v.bones[j];
@ -557,12 +561,16 @@ Array SurfaceTool::commit_to_arrays() {
int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4;
array.resize(varr_len * count);
array.fill(0.0f);
float *w = array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
ERR_CONTINUE(v.weights.size() != count);
if (v.weights.size() > count) {
ERR_PRINT_ONCE(vformat("Invalid weight size %d vs count %d", v.weights.size(), count));
continue;
}
for (int j = 0; j < count; j++) {
w[idx * count + j] = v.weights[j];