Merge pull request #25924 from Calinou/add-gamepad-button-shortcut
Make Button shortcuts triggerable by gamepads
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commit
29359c169b
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@ -749,6 +749,15 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *
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return match;
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}
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bool InputEventJoypadButton::shortcut_match(const Ref<InputEvent> &p_event) const {
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Ref<InputEventJoypadButton> button = p_event;
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if (button.is_null())
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return false;
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return button_index == button->button_index;
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}
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String InputEventJoypadButton::as_text() const {
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return "InputEventJoypadButton : button_index=" + itos(button_index) + ", pressed=" + (pressed ? "true" : "false") + ", pressure=" + String(Variant(pressure));
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@ -950,11 +959,10 @@ bool InputEventAction::is_pressed() const {
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}
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bool InputEventAction::shortcut_match(const Ref<InputEvent> &p_event) const {
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Ref<InputEventKey> event = p_event;
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if (event.is_null())
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if (p_event.is_null())
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return false;
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return event->is_action(action);
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return p_event->is_action(action);
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}
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bool InputEventAction::is_action(const StringName &p_action) const {
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@ -400,6 +400,7 @@ public:
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float get_pressure() const;
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virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
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virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
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virtual bool is_action_type() const { return true; }
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virtual String as_text() const;
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