Remove debug print in RasterizerStorageGLES3
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5712daf2d9
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@ -874,8 +874,6 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
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int size, ofs;
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int size, ofs;
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img->get_mipmap_offset_and_size(i, ofs, size);
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img->get_mipmap_offset_and_size(i, ofs, size);
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//print_line("mipmap: "+itos(i)+" size: "+itos(size)+" w: "+itos(mm_w)+", h: "+itos(mm_h));
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if (texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) {
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if (texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) {
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if (texture->compressed) {
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if (texture->compressed) {
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@ -1062,8 +1060,6 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer)
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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//print_line("GET FORMAT: " + Image::get_format_name(texture->format) + " mipmaps: " + itos(texture->mipmaps));
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for (int i = 0; i < texture->mipmaps; i++) {
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for (int i = 0; i < texture->mipmaps; i++) {
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int ofs = 0;
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int ofs = 0;
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@ -1142,8 +1138,6 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer)
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glBindTexture(GL_TEXTURE_2D, temp_color_texture);
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glBindTexture(GL_TEXTURE_2D, temp_color_texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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print_line(itos(texture->alloc_width) + " xx " + itos(texture->alloc_height) + " -> " + itos(real_format));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0);
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@ -2892,9 +2886,6 @@ void RasterizerStorageGLES3::_update_material(Material *material) {
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if (E->get().order < 0)
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if (E->get().order < 0)
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continue; // texture, does not go here
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continue; // texture, does not go here
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//if (material->shader->mode == VS::SHADER_PARTICLES) {
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// print_line("uniform " + String(E->key()) + " order " + itos(E->get().order) + " offset " + itos(material->shader->ubo_offsets[E->get().order]));
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//}
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//regular uniform
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//regular uniform
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uint8_t *data = &local_ubo[material->shader->ubo_offsets[E->get().order]];
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uint8_t *data = &local_ubo[material->shader->ubo_offsets[E->get().order]];
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@ -3866,8 +3857,6 @@ AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
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mtx.basis[2].z = texture[base_ofs + 2];
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mtx.basis[2].z = texture[base_ofs + 2];
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mtx.origin.z = texture[base_ofs + 3];
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mtx.origin.z = texture[base_ofs + 3];
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print_line("surface " + itos(i) + " bone " + itos(j) + " aabb: " + skbones[j]);
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AABB baabb = mtx.xform(skbones[j]);
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AABB baabb = mtx.xform(skbones[j]);
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if (first) {
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if (first) {
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laabb = baabb;
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laabb = baabb;
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