Implement autokeying in Animation editor.
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8f762aefcd
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296c74072c
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@ -3540,6 +3540,9 @@ void AnimationTrackEditor::_snap_mode_changed(int p_mode) {
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}
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void AnimationTrackEditor::_update_step_spinbox() {
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if (!animation.is_valid()) {
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return;
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}
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step->set_block_signals(true);
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if (timeline->is_using_fps()) {
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@ -1340,6 +1340,10 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
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// Confirms the node rotation
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if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
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_commit_canvas_item_state(drag_selection, TTR("Rotate CanvasItem"));
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if (key_auto_insert_button->is_pressed()) {
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_insert_animation_keys(false, true, false, true);
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}
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drag_type = DRAG_NONE;
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return true;
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}
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@ -1641,6 +1645,9 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
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// Confirm resize
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if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
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_commit_canvas_item_state(drag_selection, TTR("Resize CanvasItem"));
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if (key_auto_insert_button->is_pressed()) {
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_insert_animation_keys(false, false, true, true);
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}
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drag_type = DRAG_NONE;
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viewport->update();
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return true;
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@ -1747,6 +1754,10 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
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// Confirm resize
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if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
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_commit_canvas_item_state(drag_selection, TTR("Scale CanvasItem"));
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if (key_auto_insert_button->is_pressed()) {
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_insert_animation_keys(false, false, true, true);
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}
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drag_type = DRAG_NONE;
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viewport->update();
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return true;
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@ -1852,6 +1863,9 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
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_commit_canvas_item_state(drag_selection, TTR("Move CanvasItem"), true);
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}
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if (key_auto_insert_button->is_pressed()) {
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_insert_animation_keys(true, false, false, true);
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}
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drag_type = DRAG_NONE;
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viewport->update();
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return true;
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@ -3384,6 +3398,7 @@ void CanvasItemEditor::_notification(int p_what) {
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key_rot_button->set_icon(get_icon("KeyRotation", "EditorIcons"));
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key_scale_button->set_icon(get_icon("KeyScale", "EditorIcons"));
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key_insert_button->set_icon(get_icon("Key", "EditorIcons"));
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key_auto_insert_button->set_icon(get_icon("AutoKey", "EditorIcons"));
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zoom_minus->set_icon(get_icon("ZoomLess", "EditorIcons"));
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zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons"));
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@ -3716,6 +3731,77 @@ void CanvasItemEditor::_button_tool_select(int p_index) {
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tool = (Tool)p_index;
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}
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void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, bool p_scale, bool p_on_existing) {
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Map<Node *, Object *> &selection = editor_selection->get_selection();
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for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
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CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
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if (!canvas_item || !canvas_item->is_visible_in_tree())
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continue;
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if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
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continue;
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if (Object::cast_to<Node2D>(canvas_item)) {
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Node2D *n2d = Object::cast_to<Node2D>(canvas_item);
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if (key_pos && p_location)
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AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "position", n2d->get_position(), p_on_existing);
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if (key_rot && p_rotation)
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AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "rotation_degrees", Math::rad2deg(n2d->get_rotation()), p_on_existing);
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if (key_scale && p_scale)
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AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "scale", n2d->get_scale(), p_on_existing);
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if (n2d->has_meta("_edit_bone_") && n2d->get_parent_item()) {
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//look for an IK chain
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List<Node2D *> ik_chain;
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Node2D *n = Object::cast_to<Node2D>(n2d->get_parent_item());
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bool has_chain = false;
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while (n) {
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ik_chain.push_back(n);
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if (n->has_meta("_edit_ik_")) {
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has_chain = true;
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break;
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}
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if (!n->get_parent_item())
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break;
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n = Object::cast_to<Node2D>(n->get_parent_item());
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}
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if (has_chain && ik_chain.size()) {
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for (List<Node2D *>::Element *F = ik_chain.front(); F; F = F->next()) {
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if (key_pos)
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AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "position", F->get()->get_position(), p_on_existing);
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if (key_rot)
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AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "rotation_degrees", Math::rad2deg(F->get()->get_rotation()), p_on_existing);
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if (key_scale)
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AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "scale", F->get()->get_scale(), p_on_existing);
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}
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}
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}
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} else if (Object::cast_to<Control>(canvas_item)) {
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Control *ctrl = Object::cast_to<Control>(canvas_item);
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if (key_pos)
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AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_position", ctrl->get_position(), p_on_existing);
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if (key_rot)
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AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_rotation", ctrl->get_rotation_degrees(), p_on_existing);
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if (key_scale)
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AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_size", ctrl->get_size(), p_on_existing);
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}
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}
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}
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void CanvasItemEditor::_popup_callback(int p_op) {
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last_option = MenuOption(p_op);
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@ -3983,73 +4069,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
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bool existing = p_op == ANIM_INSERT_KEY_EXISTING;
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Map<Node *, Object *> &selection = editor_selection->get_selection();
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for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
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CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
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if (!canvas_item || !canvas_item->is_visible_in_tree())
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continue;
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if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
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continue;
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if (Object::cast_to<Node2D>(canvas_item)) {
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Node2D *n2d = Object::cast_to<Node2D>(canvas_item);
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if (key_pos)
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AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "position", n2d->get_position(), existing);
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if (key_rot)
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AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "rotation_degrees", Math::rad2deg(n2d->get_rotation()), existing);
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if (key_scale)
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AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "scale", n2d->get_scale(), existing);
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if (n2d->has_meta("_edit_bone_") && n2d->get_parent_item()) {
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//look for an IK chain
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List<Node2D *> ik_chain;
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Node2D *n = Object::cast_to<Node2D>(n2d->get_parent_item());
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bool has_chain = false;
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while (n) {
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ik_chain.push_back(n);
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if (n->has_meta("_edit_ik_")) {
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has_chain = true;
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break;
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}
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if (!n->get_parent_item())
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break;
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n = Object::cast_to<Node2D>(n->get_parent_item());
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}
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if (has_chain && ik_chain.size()) {
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for (List<Node2D *>::Element *F = ik_chain.front(); F; F = F->next()) {
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if (key_pos)
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AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "position", F->get()->get_position(), existing);
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if (key_rot)
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AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "rotation_degrees", Math::rad2deg(F->get()->get_rotation()), existing);
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if (key_scale)
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AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "scale", F->get()->get_scale(), existing);
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}
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}
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}
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} else if (Object::cast_to<Control>(canvas_item)) {
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Control *ctrl = Object::cast_to<Control>(canvas_item);
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if (key_pos)
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AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_position", ctrl->get_position(), existing);
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if (key_rot)
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AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_rotation", ctrl->get_rotation_degrees(), existing);
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if (key_scale)
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AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_size", ctrl->get_size(), existing);
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}
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}
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_insert_animation_keys(true, true, true, existing);
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} break;
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case ANIM_INSERT_POS: {
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@ -4866,6 +4886,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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key_loc_button->set_pressed(true);
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key_loc_button->set_focus_mode(FOCUS_NONE);
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key_loc_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_POS));
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key_loc_button->set_tooltip(TTR("Translation mask for inserting keys."));
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animation_hb->add_child(key_loc_button);
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key_rot_button = memnew(Button);
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key_rot_button->set_toggle_mode(true);
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@ -4873,21 +4894,30 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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key_rot_button->set_pressed(true);
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key_rot_button->set_focus_mode(FOCUS_NONE);
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key_rot_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_ROT));
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key_rot_button->set_tooltip(TTR("Rotation mask for inserting keys."));
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animation_hb->add_child(key_rot_button);
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key_scale_button = memnew(Button);
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key_scale_button->set_toggle_mode(true);
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key_scale_button->set_flat(true);
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key_scale_button->set_focus_mode(FOCUS_NONE);
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key_scale_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_SCALE));
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key_scale_button->set_tooltip(TTR("Scale mask for inserting keys."));
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animation_hb->add_child(key_scale_button);
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key_insert_button = memnew(Button);
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key_insert_button->set_flat(true);
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key_insert_button->set_focus_mode(FOCUS_NONE);
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key_insert_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_KEY));
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key_insert_button->set_tooltip(TTR("Insert keys."));
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key_insert_button->set_tooltip(TTR("Insert keys (based on mask)."));
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key_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key", TTR("Insert Key"), KEY_INSERT));
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animation_hb->add_child(key_insert_button);
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key_auto_insert_button = memnew(Button);
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key_auto_insert_button->set_flat(true);
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key_auto_insert_button->set_toggle_mode(true);
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key_auto_insert_button->set_focus_mode(FOCUS_NONE);
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//key_auto_insert_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_KEY));
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key_auto_insert_button->set_tooltip(TTR("Auto insert keys when objects are translated, rotated on scaled (based on mask).\nKeys are only added to existing tracks, no new tracks will be created.\nKeys must be inserted manually for the first time."));
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key_auto_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_auto_insert_key", TTR("Auto Insert Key")));
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animation_hb->add_child(key_auto_insert_button);
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animation_menu = memnew(MenuButton);
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animation_menu->set_text(TTR("Animation"));
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@ -351,6 +351,7 @@ private:
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Button *key_rot_button;
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Button *key_scale_button;
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Button *key_insert_button;
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Button *key_auto_insert_button;
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PopupMenu *selection_menu;
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@ -422,6 +423,8 @@ private:
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Object *_get_editor_data(Object *p_what);
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void _insert_animation_keys(bool p_location, bool p_rotation, bool p_scale, bool p_on_existing);
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void _keying_changed();
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void _unhandled_key_input(const Ref<InputEvent> &p_ev);
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