diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 4e4fb3cd234..17f45c64a21 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -35451,6 +35451,13 @@
Returns true if this SceneTree's [NetworkedMultiplayerPeer] is in server mode (listening for connections).
+
+
+
+
+ Returns true if there is a [NetworkedMultiplayerPeer] set (with [method SceneTree.set_network_peer]).
+
+
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index 418eb92ee21..093359ab169 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -1803,6 +1803,10 @@ bool SceneTree::is_network_server() const {
}
+bool SceneTree::has_network_peer() const {
+ return network_peer.is_valid();
+}
+
int SceneTree::get_network_unique_id() const {
ERR_FAIL_COND_V(!network_peer.is_valid(),0);
@@ -2310,6 +2314,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_network_peer","peer:NetworkedMultiplayerPeer"),&SceneTree::set_network_peer);
ClassDB::bind_method(D_METHOD("is_network_server"),&SceneTree::is_network_server);
+ ClassDB::bind_method(D_METHOD("has_network_peer"),&SceneTree::has_network_peer);
ClassDB::bind_method(D_METHOD("get_network_unique_id"),&SceneTree::get_network_unique_id);
ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections","refuse"),&SceneTree::set_refuse_new_network_connections);
ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"),&SceneTree::is_refusing_new_network_connections);
diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h
index fec8534b40a..7f69f5eef77 100644
--- a/scene/main/scene_main_loop.h
+++ b/scene/main/scene_main_loop.h
@@ -447,6 +447,7 @@ public:
void set_network_peer(const Ref& p_network_peer);
bool is_network_server() const;
+ bool has_network_peer() const;
int get_network_unique_id() const;
void set_refuse_new_network_connections(bool p_refuse);