Fixed the order of events called by _input, closes #4384
(cherry picked from commit ad8d4a6b26
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@ -2257,8 +2257,8 @@ void Viewport::input(const InputEvent& p_event) {
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ERR_FAIL_COND(!is_inside_tree());
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ERR_FAIL_COND(!is_inside_tree());
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get_tree()->_call_input_pause(input_group,"_input",p_event);
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_gui_input_event(p_event);
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_gui_input_event(p_event);
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get_tree()->_call_input_pause(input_group,"_input",p_event);
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//get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
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//get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
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}
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}
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