Fix link in the docs about ResourceImporterTextureAtlas
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[b]Mesh:[/b] Imports the atlas as an [ArrayMesh] resource, keeping the original bitmap visible (but rendered as a polygon). This can be used to reduce fill rate when rendering large transparent sprites, at the cost of slower rendering if there are little to no transparent areas in the sprite.
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</member>
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<member name="trim_alpha_border_from_region" type="bool" setter="" getter="" default="true">
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If [code]true[/code], trims the region to exclude fully transparent pixels using a clipping rectangle (which is never rotated). This can be used to save memory. See also [member trim_alpha_border_from_region].
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If [code]true[/code], trims the region to exclude fully transparent pixels using a clipping rectangle (which is never rotated). This can be used to save memory. See also [member crop_to_region].
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[b]Note:[/b] Only effective if [member import_mode] is [b]Region[/b].
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</member>
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</members>
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