Fix fbx import assimp error

This commit is contained in:
Marcus Elg 2020-06-07 14:52:05 +02:00
parent 8da68fe910
commit 29abbccc5f
1 changed files with 2 additions and 1 deletions

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@ -145,7 +145,8 @@ Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_f
// aiProcess_EmbedTextures | // aiProcess_EmbedTextures |
//aiProcess_SplitByBoneCount | //aiProcess_SplitByBoneCount |
0; 0;
aiScene *scene = (aiScene *)importer.ReadFile(s_path.c_str(), post_process_Steps); String g_path = ProjectSettings::get_singleton()->globalize_path(p_path);
aiScene *scene = (aiScene *)importer.ReadFile(g_path.utf8().ptr(), post_process_Steps);
ERR_FAIL_COND_V_MSG(scene == nullptr, nullptr, String("Open Asset Import failed to open: ") + String(importer.GetErrorString())); ERR_FAIL_COND_V_MSG(scene == nullptr, nullptr, String("Open Asset Import failed to open: ") + String(importer.GetErrorString()));