Fix fbx import assimp error
This commit is contained in:
parent
8da68fe910
commit
29abbccc5f
|
@ -145,7 +145,8 @@ Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_f
|
|||
// aiProcess_EmbedTextures |
|
||||
//aiProcess_SplitByBoneCount |
|
||||
0;
|
||||
aiScene *scene = (aiScene *)importer.ReadFile(s_path.c_str(), post_process_Steps);
|
||||
String g_path = ProjectSettings::get_singleton()->globalize_path(p_path);
|
||||
aiScene *scene = (aiScene *)importer.ReadFile(g_path.utf8().ptr(), post_process_Steps);
|
||||
|
||||
ERR_FAIL_COND_V_MSG(scene == nullptr, nullptr, String("Open Asset Import failed to open: ") + String(importer.GetErrorString()));
|
||||
|
||||
|
|
Loading…
Reference in New Issue