diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml index 312275842aa..b21f5d1e7af 100644 --- a/modules/regex/doc_classes/RegEx.xml +++ b/modules/regex/doc_classes/RegEx.xml @@ -39,8 +39,8 @@ var regex = RegEx.new() regex.compile("\\S+") # Negated whitespace character class. var results = [] - for match in regex.search_all("One Two \n\tThree"): - results.push_back(match.get_string()) + for result in regex.search_all("One Two \n\tThree"): + results.push_back(result.get_string()) # The `results` array now contains "One", "Two", "Three". [/codeblock] [b]Note:[/b] Godot's regex implementation is based on the [url=https://www.pcre.org/]PCRE2[/url] library. You can view the full pattern reference [url=https://www.pcre.org/current/doc/html/pcre2pattern.html]here[/url].