update class docs
This commit is contained in:
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e00baaf6ce
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@ -29,6 +29,8 @@
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<member name="Geometry" type="Geometry" setter="" getter="">
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<member name="Geometry" type="Geometry" setter="" getter="">
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[Geometry] singleton
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[Geometry] singleton
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</member>
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</member>
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<member name="GodotSharp" type="GodotSharp" setter="" getter="">
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</member>
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<member name="IP" type="IP" setter="" getter="">
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<member name="IP" type="IP" setter="" getter="">
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[IP] singleton
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[IP] singleton
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</member>
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</member>
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@ -142,14 +142,14 @@
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</members>
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</members>
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<signals>
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<signals>
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<signal name="area_entered">
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<signal name="area_entered">
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<argument index="0" name="area" type="Object">
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<argument index="0" name="area" type="Area">
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</argument>
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</argument>
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<description>
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<description>
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Emitted when another area enters.
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Emitted when another area enters.
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</description>
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</description>
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</signal>
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</signal>
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<signal name="area_exited">
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<signal name="area_exited">
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<argument index="0" name="area" type="Object">
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<argument index="0" name="area" type="Area">
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</argument>
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</argument>
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<description>
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<description>
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Emitted when another area exits.
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Emitted when another area exits.
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@ -158,7 +158,7 @@
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<signal name="area_shape_entered">
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<signal name="area_shape_entered">
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<argument index="0" name="area_id" type="int">
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<argument index="0" name="area_id" type="int">
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</argument>
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</argument>
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<argument index="1" name="area" type="Object">
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<argument index="1" name="area" type="Area">
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</argument>
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</argument>
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<argument index="2" name="area_shape" type="int">
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<argument index="2" name="area_shape" type="int">
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</argument>
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</argument>
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@ -171,7 +171,7 @@
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<signal name="area_shape_exited">
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<signal name="area_shape_exited">
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<argument index="0" name="area_id" type="int">
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<argument index="0" name="area_id" type="int">
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</argument>
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</argument>
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<argument index="1" name="area" type="Object">
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<argument index="1" name="area" type="Area">
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</argument>
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</argument>
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<argument index="2" name="area_shape" type="int">
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<argument index="2" name="area_shape" type="int">
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</argument>
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</argument>
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@ -130,14 +130,14 @@
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</members>
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</members>
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<signals>
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<signals>
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<signal name="area_entered">
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<signal name="area_entered">
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<argument index="0" name="area" type="Object">
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<argument index="0" name="area" type="Area2D">
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</argument>
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</argument>
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<description>
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<description>
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Emitted when another area enters.
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Emitted when another area enters.
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</description>
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</description>
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</signal>
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</signal>
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<signal name="area_exited">
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<signal name="area_exited">
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<argument index="0" name="area" type="Object">
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<argument index="0" name="area" type="Area2D">
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</argument>
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</argument>
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<description>
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<description>
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Emitted when another area exits.
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Emitted when another area exits.
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@ -146,7 +146,7 @@
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<signal name="area_shape_entered">
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<signal name="area_shape_entered">
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<argument index="0" name="area_id" type="int">
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<argument index="0" name="area_id" type="int">
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</argument>
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</argument>
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<argument index="1" name="area" type="Object">
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<argument index="1" name="area" type="Area2D">
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</argument>
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</argument>
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<argument index="2" name="area_shape" type="int">
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<argument index="2" name="area_shape" type="int">
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</argument>
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</argument>
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@ -159,7 +159,7 @@
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<signal name="area_shape_exited">
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<signal name="area_shape_exited">
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<argument index="0" name="area_id" type="int">
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<argument index="0" name="area_id" type="int">
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</argument>
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</argument>
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<argument index="1" name="area" type="Object">
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<argument index="1" name="area" type="Area2D">
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</argument>
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</argument>
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<argument index="2" name="area_shape" type="int">
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<argument index="2" name="area_shape" type="int">
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</argument>
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</argument>
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@ -170,14 +170,14 @@
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</description>
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</description>
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</signal>
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</signal>
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<signal name="body_entered">
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<signal name="body_entered">
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<argument index="0" name="body" type="Object">
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<argument index="0" name="body" type="PhysicsBody2D">
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</argument>
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</argument>
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<description>
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<description>
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Emitted when a [PhysicsBody2D] object enters.
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Emitted when a [PhysicsBody2D] object enters.
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</description>
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</description>
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</signal>
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</signal>
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<signal name="body_exited">
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<signal name="body_exited">
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<argument index="0" name="body" type="Object">
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<argument index="0" name="body" type="PhysicsBody2D">
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</argument>
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</argument>
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<description>
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<description>
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Emitted when a [PhysicsBody2D] object exits.
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Emitted when a [PhysicsBody2D] object exits.
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@ -186,7 +186,7 @@
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<signal name="body_shape_entered">
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<signal name="body_shape_entered">
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<argument index="0" name="body_id" type="int">
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<argument index="0" name="body_id" type="int">
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</argument>
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</argument>
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<argument index="1" name="body" type="Object">
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<argument index="1" name="body" type="PhysicsBody2D">
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</argument>
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</argument>
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<argument index="2" name="body_shape" type="int">
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<argument index="2" name="body_shape" type="int">
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</argument>
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</argument>
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@ -199,7 +199,7 @@
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<signal name="body_shape_exited">
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<signal name="body_shape_exited">
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<argument index="0" name="body_id" type="int">
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<argument index="0" name="body_id" type="int">
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</argument>
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</argument>
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<argument index="1" name="body" type="Object">
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<argument index="1" name="body" type="PhysicsBody2D">
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</argument>
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</argument>
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<argument index="2" name="body_shape" type="int">
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<argument index="2" name="body_shape" type="int">
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</argument>
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</argument>
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@ -193,7 +193,7 @@
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<signal name="input_event">
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<signal name="input_event">
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<argument index="0" name="camera" type="Object">
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<argument index="0" name="camera" type="Object">
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</argument>
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</argument>
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<argument index="1" name="event" type="Object">
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<argument index="1" name="event" type="InputEvent">
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</argument>
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</argument>
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<argument index="2" name="click_position" type="Vector3">
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<argument index="2" name="click_position" type="Vector3">
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</argument>
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</argument>
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@ -206,7 +206,7 @@
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<signal name="input_event">
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<signal name="input_event">
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<argument index="0" name="viewport" type="Object">
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<argument index="0" name="viewport" type="Object">
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</argument>
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</argument>
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<argument index="1" name="event" type="Object">
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<argument index="1" name="event" type="InputEvent">
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</argument>
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</argument>
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<argument index="2" name="shape_idx" type="int">
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<argument index="2" name="shape_idx" type="int">
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</argument>
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</argument>
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@ -723,7 +723,7 @@
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</description>
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</description>
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</signal>
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</signal>
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<signal name="gui_input">
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<signal name="gui_input">
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<argument index="0" name="ev" type="Object">
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<argument index="0" name="ev" type="InputEvent">
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</argument>
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</argument>
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<description>
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<description>
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Emitted when the node receives an [InputEvent].
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Emitted when the node receives an [InputEvent].
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</description>
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</description>
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</signal>
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</signal>
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<signal name="resource_saved">
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<signal name="resource_saved">
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<argument index="0" name="resource" type="Object">
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<argument index="0" name="resource" type="Resource">
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</argument>
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</argument>
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<description>
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<description>
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</description>
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</description>
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</signal>
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</signal>
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<signal name="scene_changed">
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<signal name="scene_changed">
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<argument index="0" name="scene_root" type="Object">
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<argument index="0" name="scene_root" type="Node">
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</argument>
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</argument>
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<description>
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<description>
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Emitted when user change scene. The argument is a root node of freshly opened scene.
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Emitted when user change scene. The argument is a root node of freshly opened scene.
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@ -98,7 +98,7 @@
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<signal name="resource_selected">
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<signal name="resource_selected">
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<argument index="0" name="path" type="String">
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<argument index="0" name="path" type="String">
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</argument>
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</argument>
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<argument index="1" name="resource" type="Object">
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<argument index="1" name="resource" type="Resource">
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</argument>
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</argument>
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<description>
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<description>
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</description>
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</description>
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@ -576,6 +576,14 @@
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<member name="memory/limits/multithreaded_server/rid_pool_prealloc" type="int" setter="" getter="">
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<member name="memory/limits/multithreaded_server/rid_pool_prealloc" type="int" setter="" getter="">
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This is used by servers when used in multi threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
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This is used by servers when used in multi threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
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</member>
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</member>
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<member name="mono/debugger_agent/port" type="int" setter="" getter="">
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</member>
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<member name="mono/debugger_agent/wait_for_debugger" type="bool" setter="" getter="">
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</member>
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<member name="mono/debugger_agent/wait_timeout" type="int" setter="" getter="">
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</member>
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<member name="mono/export/include_scripts_content" type="bool" setter="" getter="">
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</member>
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<member name="network/limits/debugger_stdout/max_chars_per_second" type="int" setter="" getter="">
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<member name="network/limits/debugger_stdout/max_chars_per_second" type="int" setter="" getter="">
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Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
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Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
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</member>
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</member>
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@ -31,7 +31,7 @@
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</methods>
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</methods>
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<signals>
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<signals>
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<signal name="script_created">
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<signal name="script_created">
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<argument index="0" name="script" type="Object">
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<argument index="0" name="script" type="Script">
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</argument>
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</argument>
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<description>
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<description>
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Emitted when the user clicks the OK button.
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Emitted when the user clicks the OK button.
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</methods>
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</methods>
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<signals>
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<signals>
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<signal name="editor_script_changed">
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<signal name="editor_script_changed">
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<argument index="0" name="script" type="Object">
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<argument index="0" name="script" type="Script">
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</argument>
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</argument>
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<description>
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<description>
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Emitted when user changed active script. Argument is a freshly activated [Script].
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Emitted when user changed active script. Argument is a freshly activated [Script].
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</description>
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</description>
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</signal>
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</signal>
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<signal name="script_close">
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<signal name="script_close">
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<argument index="0" name="script" type="Object">
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<argument index="0" name="script" type="Script">
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</argument>
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</argument>
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<description>
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<description>
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Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed.
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Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed.
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@ -26,14 +26,14 @@
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</members>
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</members>
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<signals>
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<signals>
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<signal name="camera_entered">
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<signal name="camera_entered">
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<argument index="0" name="camera" type="Object">
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<argument index="0" name="camera" type="Camera">
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</argument>
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</argument>
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<description>
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<description>
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Emitted when the VisibilityNotifier enters a [Camera]'s view.
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Emitted when the VisibilityNotifier enters a [Camera]'s view.
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</description>
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</description>
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</signal>
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</signal>
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<signal name="camera_exited">
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<signal name="camera_exited">
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<argument index="0" name="camera" type="Object">
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<argument index="0" name="camera" type="Camera">
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</argument>
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</argument>
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<description>
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<description>
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Emitted when the VisibilityNotifier exits a [Camera]'s view.
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Emitted when the VisibilityNotifier exits a [Camera]'s view.
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@ -36,14 +36,14 @@
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</description>
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</description>
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</signal>
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</signal>
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<signal name="viewport_entered">
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<signal name="viewport_entered">
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<argument index="0" name="viewport" type="Object">
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<argument index="0" name="viewport" type="Viewport">
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</argument>
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</argument>
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<description>
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<description>
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Emitted when the VisibilityNotifier2D enters a [Viewport]'s view.
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Emitted when the VisibilityNotifier2D enters a [Viewport]'s view.
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</description>
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</description>
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</signal>
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</signal>
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<signal name="viewport_exited">
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<signal name="viewport_exited">
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<argument index="0" name="viewport" type="Object">
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<argument index="0" name="viewport" type="Viewport">
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</argument>
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</argument>
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<description>
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<description>
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Emitted when the VisibilityNotifier2D exits a [Viewport]'s view.
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Emitted when the VisibilityNotifier2D exits a [Viewport]'s view.
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