Fix incorrect camera transform of animation view in the import window
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32eba1ee17
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@ -609,7 +609,7 @@ void SceneImportSettingsDialog::_update_camera() {
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float rot_y = cam_rot_y;
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float zoom = cam_zoom;
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if (selected_type == "Node" || selected_type.is_empty()) {
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if (selected_type == "Node" || selected_type == "Animation" || selected_type.is_empty()) {
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camera_aabb = contents_aabb;
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} else {
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if (mesh_preview->get_mesh().is_valid()) {
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