diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp index 2ac8b8bd7d0..d5bb21443cf 100644 --- a/editor/import/resource_importer_layered_texture.cpp +++ b/editor/import/resource_importer_layered_texture.cpp @@ -341,10 +341,7 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const if (compress_mode == COMPRESS_VRAM_COMPRESSED) { mipmaps = true; - } - //optimize - if (compress_mode == COMPRESS_VRAM_COMPRESSED) { //if using video ram, optimize if (channel_pack == 0) { //remove alpha if not needed, so compression is more efficient diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index c37fbb6bb30..f3b6d74b7d0 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -2899,9 +2899,8 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, if (!converted) { undo_redo->add_do_method(script.ptr(), "data_connect", p_from.to_int(), from_port, p_to.to_int(), to_port); undo_redo->add_undo_method(script.ptr(), "data_disconnect", p_from.to_int(), from_port, p_to.to_int(), to_port); - } - // Update nodes in graph - if (!converted) { + + // Update nodes in graph undo_redo->add_do_method(this, "_update_graph", p_from.to_int()); undo_redo->add_do_method(this, "_update_graph", p_to.to_int()); undo_redo->add_undo_method(this, "_update_graph", p_from.to_int());