Fix issues with tilemap covering child nodes and old quadrants
Closes #4070
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@ -504,6 +504,7 @@ void TileMap::_update_dirty_quadrants() {
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}
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dirty_quadrant_list.remove( dirty_quadrant_list.first() );
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quadrant_order_dirty=true;
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}
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@ -524,6 +525,14 @@ void TileMap::_update_dirty_quadrants() {
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quadrant_order_dirty=false;
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}
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for(int i=0;i<get_child_count();i++) {
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CanvasItem *c=get_child(i)->cast_to<CanvasItem>();
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if (c)
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VS::get_singleton()->canvas_item_raise(c->get_canvas_item());
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}
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_recompute_rect_cache();
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}
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