diff --git a/main/main.cpp b/main/main.cpp index e49c66dddfb..425e736d933 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -69,7 +69,6 @@ #include "core/io/file_access_zip.h" #include "core/io/stream_peer_ssl.h" #include "core/io/stream_peer_tcp.h" -#include "core/os/thread.h" #include "main/input_default.h" #include "performance.h" #include "translation.h" @@ -886,7 +885,11 @@ error: return ERR_INVALID_PARAMETER; } -Error Main::setup2() { +Error Main::setup2(Thread::ID p_main_tid_override) { + + if (p_main_tid_override) { + Thread::_main_thread_id = p_main_tid_override; + } OS::get_singleton()->initialize(video_mode, video_driver_idx, audio_driver_idx); if (init_use_custom_pos) { diff --git a/main/main.h b/main/main.h index ca96e397ca7..98f46c13c65 100644 --- a/main/main.h +++ b/main/main.h @@ -34,6 +34,7 @@ @author Juan Linietsky */ +#include "core/os/thread.h" #include "error_list.h" #include "typedefs.h" @@ -49,7 +50,7 @@ class Main { public: static Error setup(const char *execpath, int argc, char *argv[], bool p_second_phase = true); - static Error setup2(); + static Error setup2(Thread::ID p_main_tid_override = 0); static bool start(); static bool iteration(); static void cleanup(); diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index eb139fb471a..33781b13859 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -1008,7 +1008,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, job ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("JavaClassWrapper", java_class_wrapper)); _initialize_java_modules(); - Main::setup2(); + // Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id, + // but for Godot purposes, the main thread is the one running the game loop + Main::setup2(Thread::get_caller_id()); ++step; suspend_mutex->unlock(); input_mutex->unlock();