Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
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@ -587,6 +587,7 @@ void register_global_constants() {
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BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NIL_IS_VARIANT);
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BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_ARRAY);
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BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_ALWAYS_DUPLICATE);
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BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NEVER_DUPLICATE);
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BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_HIGH_END_GFX);
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BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT);
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BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT);
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@ -262,7 +262,7 @@ Ref<Resource> Resource::duplicate(bool p_subresources) const {
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if ((p.get_type() == Variant::DICTIONARY || p.get_type() == Variant::ARRAY)) {
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r->set(E.name, p.duplicate(p_subresources));
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} else if (p.get_type() == Variant::OBJECT && (p_subresources || (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE))) {
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} else if (p.get_type() == Variant::OBJECT && !(E.usage & PROPERTY_USAGE_NEVER_DUPLICATE) && (p_subresources || (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE))) {
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Ref<Resource> sr = p;
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if (sr.is_valid()) {
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r->set(E.name, sr->duplicate(p_subresources));
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@ -499,7 +499,7 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons
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_get_property_listv(p_list, p_reversed);
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if (!is_class("Script")) { // can still be set, but this is for user-friendliness
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p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT));
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p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NEVER_DUPLICATE));
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}
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if (script_instance && !p_reversed) {
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@ -110,14 +110,15 @@ enum PropertyUsageFlags {
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PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 17,
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PROPERTY_USAGE_ARRAY = 1 << 18, // Used in the inspector to group properties as elements of an array.
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PROPERTY_USAGE_ALWAYS_DUPLICATE = 1 << 19, // When duplicating a resource, always duplicate, even with subresource duplication disabled.
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PROPERTY_USAGE_HIGH_END_GFX = 1 << 20,
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PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 21,
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PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 22,
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PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 23, // Used in inspector to increment property when keyed in animation player.
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PROPERTY_USAGE_DEFERRED_SET_RESOURCE = 1 << 24, // when loading, the resource for this property can be set at the end of loading.
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PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT = 1 << 25, // For Object properties, instantiate them when creating in editor.
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PROPERTY_USAGE_EDITOR_BASIC_SETTING = 1 << 26, //for project or editor settings, show when basic settings are selected.
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PROPERTY_USAGE_READ_ONLY = 1 << 27, // Mark a property as read-only in the inspector.
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PROPERTY_USAGE_NEVER_DUPLICATE = 1 << 20, // When duplicating a resource, never duplicate, even with subresource duplication enabled.
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PROPERTY_USAGE_HIGH_END_GFX = 1 << 21,
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PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 22,
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PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 23,
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PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 24, // Used in inspector to increment property when keyed in animation player.
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PROPERTY_USAGE_DEFERRED_SET_RESOURCE = 1 << 25, // when loading, the resource for this property can be set at the end of loading.
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PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT = 1 << 26, // For Object properties, instantiate them when creating in editor.
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PROPERTY_USAGE_EDITOR_BASIC_SETTING = 1 << 27, //for project or editor settings, show when basic settings are selected.
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PROPERTY_USAGE_READ_ONLY = 1 << 28, // Mark a property as read-only in the inspector.
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PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR,
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PROPERTY_USAGE_NO_EDITOR = PROPERTY_USAGE_STORAGE,
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@ -2667,22 +2667,25 @@
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<constant name="PROPERTY_USAGE_ALWAYS_DUPLICATE" value="524288" enum="PropertyUsageFlags" is_bitfield="true">
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When duplicating a resource with [method Resource.duplicate], and this flag is set on a property of that resource, the property should always be duplicated, regardless of the [code]subresources[/code] bool parameter.
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</constant>
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<constant name="PROPERTY_USAGE_HIGH_END_GFX" value="1048576" enum="PropertyUsageFlags" is_bitfield="true">
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<constant name="PROPERTY_USAGE_NEVER_DUPLICATE" value="1048576" enum="PropertyUsageFlags" is_bitfield="true">
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When duplicating a resource with [method Resource.duplicate], and this flag is set on a property of that resource, the property should never be duplicated, regardless of the [code]subresources[/code] bool parameter.
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</constant>
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<constant name="PROPERTY_USAGE_HIGH_END_GFX" value="2097152" enum="PropertyUsageFlags" is_bitfield="true">
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The property is only shown in the editor if modern renderers are supported (GLES3 is excluded).
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</constant>
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<constant name="PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT" value="2097152" enum="PropertyUsageFlags" is_bitfield="true">
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<constant name="PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT" value="4194304" enum="PropertyUsageFlags" is_bitfield="true">
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</constant>
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<constant name="PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT" value="4194304" enum="PropertyUsageFlags" is_bitfield="true">
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<constant name="PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT" value="8388608" enum="PropertyUsageFlags" is_bitfield="true">
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</constant>
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<constant name="PROPERTY_USAGE_KEYING_INCREMENTS" value="8388608" enum="PropertyUsageFlags" is_bitfield="true">
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<constant name="PROPERTY_USAGE_KEYING_INCREMENTS" value="16777216" enum="PropertyUsageFlags" is_bitfield="true">
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</constant>
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<constant name="PROPERTY_USAGE_DEFERRED_SET_RESOURCE" value="16777216" enum="PropertyUsageFlags" is_bitfield="true">
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<constant name="PROPERTY_USAGE_DEFERRED_SET_RESOURCE" value="33554432" enum="PropertyUsageFlags" is_bitfield="true">
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</constant>
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<constant name="PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT" value="33554432" enum="PropertyUsageFlags" is_bitfield="true">
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<constant name="PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT" value="67108864" enum="PropertyUsageFlags" is_bitfield="true">
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</constant>
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<constant name="PROPERTY_USAGE_EDITOR_BASIC_SETTING" value="67108864" enum="PropertyUsageFlags" is_bitfield="true">
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<constant name="PROPERTY_USAGE_EDITOR_BASIC_SETTING" value="134217728" enum="PropertyUsageFlags" is_bitfield="true">
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</constant>
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<constant name="PROPERTY_USAGE_READ_ONLY" value="134217728" enum="PropertyUsageFlags" is_bitfield="true">
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<constant name="PROPERTY_USAGE_READ_ONLY" value="268435456" enum="PropertyUsageFlags" is_bitfield="true">
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The property is read-only in the [EditorInspector].
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</constant>
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<constant name="PROPERTY_USAGE_DEFAULT" value="6" enum="PropertyUsageFlags" is_bitfield="true">
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@ -24,7 +24,8 @@
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<param index="0" name="subresources" type="bool" default="false" />
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<description>
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Duplicates this resource, returning a new resource with its [code]export[/code]ed or [constant PROPERTY_USAGE_STORAGE] properties copied from the original.
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If [param subresources] is [code]false[/code], a shallow copy is returned. Nested resources within subresources are not duplicated and are shared from the original resource. This behavior can be overridden by the [constant PROPERTY_USAGE_ALWAYS_DUPLICATE] flag.
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If [param subresources] is [code]false[/code], a shallow copy is returned; nested resources within subresources are not duplicated and are shared from the original resource. If [param subresources] is [code]true[/code], a deep copy is returned; nested subresources will be duplicated and are not shared.
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Subresource properties with the [constant PROPERTY_USAGE_ALWAYS_DUPLICATE] flag are always duplicated even with [param subresources] set to [code]false[/code], and properties with the [constant PROPERTY_USAGE_NEVER_DUPLICATE] flag are never duplicated even with [param subresources] set to [code]true[/code].
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[b]Note:[/b] For custom resources, this method will fail if [method Object._init] has been defined with required parameters.
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</description>
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</method>
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@ -112,14 +112,15 @@ namespace Godot.SourceGenerators
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NilIsVariant = 131072,
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Array = 262144,
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AlwaysDuplicate = 524288,
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HighEndGfx = 1048576,
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NodePathFromSceneRoot = 2097152,
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ResourceNotPersistent = 4194304,
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KeyingIncrements = 8388608,
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DeferredSetResource = 16777216,
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EditorInstantiateObject = 33554432,
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EditorBasicSetting = 67108864,
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ReadOnly = 134217728,
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NeverDuplicate = 1048576,
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HighEndGfx = 2097152,
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NodePathFromSceneRoot = 4194304,
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ResourceNotPersistent = 8388608,
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KeyingIncrements = 16777216,
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DeferredSetResource = 33554432,
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EditorInstantiateObject = 67108864,
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EditorBasicSetting = 134217728,
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ReadOnly = 268435456,
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Default = 6,
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NoEditor = 2
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}
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