Merge pull request #41364 from m4gr3d/fix_textedit_movement_bug_3_2
Fix issue causing the textedit to move upward
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commit
2a692f41a3
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@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<dimen name="text_edit_height">48dp</dimen>
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</resources>
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@ -160,8 +160,7 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
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private void setButtonPausedState(boolean paused) {
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private void setButtonPausedState(boolean paused) {
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mStatePaused = paused;
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mStatePaused = paused;
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int stringResourceID = paused ? R.string.text_button_resume :
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int stringResourceID = paused ? R.string.text_button_resume : R.string.text_button_pause;
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R.string.text_button_pause;
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mPauseButton.setText(stringResourceID);
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mPauseButton.setText(stringResourceID);
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}
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}
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@ -318,7 +317,8 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
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// GodotEditText layout
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// GodotEditText layout
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GodotEditText edittext = new GodotEditText(this);
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GodotEditText edittext = new GodotEditText(this);
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edittext.setLayoutParams(new ViewGroup.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT));
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edittext.setLayoutParams(new ViewGroup.LayoutParams(LayoutParams.MATCH_PARENT,
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(int)getResources().getDimension(R.dimen.text_edit_height)));
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// ...add to FrameLayout
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// ...add to FrameLayout
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layout.addView(edittext);
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layout.addView(edittext);
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