Haiku: move the audio driver to platform/haiku
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@ -12,7 +12,6 @@ SConscript('windows/SCsub');
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SConscript('gles2/SCsub');
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SConscript('gl_context/SCsub');
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SConscript('openssl/SCsub');
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SConscript('media_kit/SCsub');
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if (env["png"]=="yes"):
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SConscript("png/SCsub");
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@ -1,5 +0,0 @@
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Import('env')
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env.add_source_files(env.drivers_sources,"*.cpp")
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Export('env')
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@ -6,7 +6,8 @@ common_haiku = [
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'haiku_application.cpp',
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'haiku_direct_window.cpp',
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'haiku_gl_view.cpp',
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'key_mapping_haiku.cpp'
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'key_mapping_haiku.cpp',
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'audio_driver_media_kit.cpp'
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]
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env.Program(
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@ -11,8 +11,8 @@
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#include "servers/audio/sample_manager_sw.h"
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#include "servers/spatial_sound/spatial_sound_server_sw.h"
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#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
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#include "drivers/media_kit/audio_driver_media_kit.h"
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#include "audio_driver_media_kit.h"
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#include "context_gl_haiku.h"
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#include "haiku_application.h"
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#include "haiku_direct_window.h"
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