Haiku: move the audio driver to platform/haiku

This commit is contained in:
Kostadin Damyanov 2015-08-14 22:52:28 +03:00
parent b038a2c3c2
commit 2a757a6ad4
6 changed files with 3 additions and 8 deletions

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@ -12,7 +12,6 @@ SConscript('windows/SCsub');
SConscript('gles2/SCsub');
SConscript('gl_context/SCsub');
SConscript('openssl/SCsub');
SConscript('media_kit/SCsub');
if (env["png"]=="yes"):
SConscript("png/SCsub");

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@ -1,5 +0,0 @@
Import('env')
env.add_source_files(env.drivers_sources,"*.cpp")
Export('env')

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@ -6,7 +6,8 @@ common_haiku = [
'haiku_application.cpp',
'haiku_direct_window.cpp',
'haiku_gl_view.cpp',
'key_mapping_haiku.cpp'
'key_mapping_haiku.cpp',
'audio_driver_media_kit.cpp'
]
env.Program(

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@ -11,8 +11,8 @@
#include "servers/audio/sample_manager_sw.h"
#include "servers/spatial_sound/spatial_sound_server_sw.h"
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
#include "drivers/media_kit/audio_driver_media_kit.h"
#include "audio_driver_media_kit.h"
#include "context_gl_haiku.h"
#include "haiku_application.h"
#include "haiku_direct_window.h"