Only build glslang if Vulkan or Direct3D 12 rendering is enabled
glslang isn't needed for OpenGL rendering, which includes the web export. This reduces the web release export template's `.wasm` size by about 20 KB, since web builds use `vulkan=no`.
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@ -1,5 +1,7 @@
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def can_build(env, platform):
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return True
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# glslang is only needed when Vulkan or Direct3D 12-based renderers are available,
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# as OpenGL doesn't use glslang.
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return env["vulkan"] or env["d3d12"]
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def configure(env):
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