Merge pull request #69810 from trollodel/scene_importer_material_crash_fix

Ensure that generated import IDs are unique
This commit is contained in:
Rémi Verschelde 2023-02-17 00:34:14 +01:00
commit 2aaa6f6728
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GPG Key ID: C3336907360768E1
2 changed files with 9 additions and 9 deletions

View File

@ -142,24 +142,23 @@ void SceneImportSettings::_fill_material(Tree *p_tree, const Ref<Material> &p_ma
String import_id;
bool has_import_id = false;
bool created = false;
if (!material_set.has(p_material)) {
material_set.insert(p_material);
created = true;
}
if (p_material->has_meta("import_id")) {
import_id = p_material->get_meta("import_id");
has_import_id = true;
} else if (!p_material->get_name().is_empty()) {
import_id = p_material->get_name();
has_import_id = true;
} else if (unnamed_material_name_map.has(p_material)) {
import_id = unnamed_material_name_map[p_material];
} else {
import_id = "@MATERIAL:" + itos(material_set.size() - 1);
import_id = "@MATERIAL:" + itos(material_map.size());
unnamed_material_name_map[p_material] = import_id;
}
bool created = false;
if (!material_map.has(import_id)) {
MaterialData md;
created = true;
md.has_import_id = has_import_id;
md.material = p_material;
@ -169,6 +168,7 @@ void SceneImportSettings::_fill_material(Tree *p_tree, const Ref<Material> &p_ma
}
MaterialData &material_data = material_map[import_id];
ERR_FAIL_COND(p_material != material_data.material);
Ref<Texture2D> icon = get_theme_icon(SNAME("StandardMaterial3D"), SNAME("EditorIcons"));
@ -564,10 +564,10 @@ void SceneImportSettings::open_settings(const String &p_path, bool p_for_animati
base_path = p_path;
material_set.clear();
mesh_set.clear();
animation_map.clear();
material_map.clear();
unnamed_material_name_map.clear();
mesh_map.clear();
node_map.clear();
defaults.clear();

View File

@ -107,6 +107,7 @@ class SceneImportSettings : public ConfirmationDialog {
HashMap<StringName, Variant> settings;
};
HashMap<String, MaterialData> material_map;
HashMap<Ref<Material>, String> unnamed_material_name_map;
struct MeshData {
bool has_import_id;
@ -141,7 +142,6 @@ class SceneImportSettings : public ConfirmationDialog {
void _fill_scene(Node *p_node, TreeItem *p_parent_item);
HashSet<Ref<Mesh>> mesh_set;
HashSet<Ref<Material>> material_set;
String selected_type;
String selected_id;