From 2abec59db96496611bb16dd1300d9b7d3def9780 Mon Sep 17 00:00:00 2001 From: Ibrahn Sahir Date: Sat, 19 May 2018 19:31:18 +0100 Subject: [PATCH] fix for TextEdit::set_text firing signals it shouldn't. Removing some _changed signals in set_ functions. Includes revert of commit 384625aa31a3627c25246e06c1fbc3019866765c --- scene/gui/line_edit.cpp | 1 - scene/gui/text_edit.cpp | 4 ++-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index e57af0a4c01..2b644e7f969 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -1005,7 +1005,6 @@ void LineEdit::set_text(String p_text) { update(); cursor_pos = 0; window_pos = 0; - _text_changed(); } void LineEdit::clear() { diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 0c2e5980b19..55a650ff122 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -4110,7 +4110,7 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const { void TextEdit::set_text(String p_text) { setting_text = true; - clear(); + _clear(); _insert_text_at_cursor(p_text); clear_undo_history(); cursor.column = 0; @@ -4123,7 +4123,7 @@ void TextEdit::set_text(String p_text) { cursor_set_column(0); update(); setting_text = false; - _text_changed_emit(); + //get_range()->set(0); };