Add `operator*` to `Plane`
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@ -341,6 +341,8 @@ void Variant::_register_variant_operators() {
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register_op<OperatorEvaluatorXFormInv<Vector3, Vector3, Transform3D>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::TRANSFORM3D);
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register_op<OperatorEvaluatorXForm<::AABB, Transform3D, ::AABB>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::AABB);
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register_op<OperatorEvaluatorXFormInv<::AABB, ::AABB, Transform3D>>(Variant::OP_MULTIPLY, Variant::AABB, Variant::TRANSFORM3D);
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register_op<OperatorEvaluatorXForm<Plane, Transform3D, Plane>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::PLANE);
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register_op<OperatorEvaluatorXFormInv<Plane, Plane, Transform3D>>(Variant::OP_MULTIPLY, Variant::PLANE, Variant::TRANSFORM3D);
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register_op<OperatorEvaluatorXForm<Vector<Vector3>, Transform3D, Vector<Vector3>>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::PACKED_VECTOR3_ARRAY);
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register_op<OperatorEvaluatorXFormInv<Vector<Vector3>, Vector<Vector3>, Transform3D>>(Variant::OP_MULTIPLY, Variant::PACKED_VECTOR3_ARRAY, Variant::TRANSFORM3D);
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@ -179,6 +179,13 @@
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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<operator name="operator *">
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<return type="Plane" />
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<argument index="0" name="right" type="Transform3D" />
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<description>
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Inversely transforms (multiplies) the [Plane] by the given [Transform3D] transformation matrix.
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="Plane" />
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@ -174,6 +174,13 @@
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Transforms (multiplies) each element of the [Vector3] array by the given [Transform3D] matrix.
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</description>
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</operator>
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<operator name="operator *">
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<return type="Plane" />
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<argument index="0" name="right" type="Plane" />
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<description>
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Transforms (multiplies) the [Plane] by the given [Transform3D] transformation matrix.
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</description>
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</operator>
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<operator name="operator *">
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<return type="Transform3D" />
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<argument index="0" name="right" type="Transform3D" />
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