Fix usages of mesh simplification functions in float=64 builds
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@ -1813,3 +1813,24 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
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return OK;
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}
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Vector<float> vector3_to_float32_array(const Vector3 *vecs, size_t count) {
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// We always allocate a new array, and we don't memcpy.
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// We also don't consider returning a pointer to the passed vectors when sizeof(real_t) == 4.
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// One reason is that we could decide to put a 4th component in Vector3 for SIMD/mobile performance,
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// which would cause trouble with these optimizations.
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Vector<float> floats;
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if (count == 0) {
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return floats;
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}
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floats.resize(count * 3);
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float *floats_w = floats.ptrw();
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for (size_t i = 0; i < count; ++i) {
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const Vector3 v = vecs[i];
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floats_w[0] = v.x;
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floats_w[1] = v.y;
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floats_w[2] = v.z;
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floats_w += 3;
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}
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return floats;
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}
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@ -215,4 +215,6 @@ public:
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Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len = nullptr, bool p_allow_objects = false, int p_depth = 0);
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Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_full_objects = false, int p_depth = 0);
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Vector<float> vector3_to_float32_array(const Vector3 *vecs, size_t count);
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#endif // MARSHALLS_H
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@ -32,6 +32,7 @@
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#include "core/config/project_settings.h"
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#include "core/core_string_names.h"
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#include "core/io/marshalls.h"
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#include "core/math/geometry_2d.h"
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#include "core/math/triangulate.h"
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#include "scene/3d/importer_mesh_instance_3d.h"
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@ -533,11 +534,20 @@ void OccluderInstance3D::_bake_surface(const Transform3D &p_transform, Array p_s
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}
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if (!Math::is_zero_approx(p_simplification_dist) && SurfaceTool::simplify_func) {
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float error_scale = SurfaceTool::simplify_scale_func((float *)vertices.ptr(), vertices.size(), sizeof(Vector3));
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Vector<float> vertices_f32 = vector3_to_float32_array(vertices.ptr(), vertices.size());
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float error_scale = SurfaceTool::simplify_scale_func(vertices_f32.ptr(), vertices.size(), sizeof(float) * 3);
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float target_error = p_simplification_dist / error_scale;
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float error = -1.0f;
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int target_index_count = MIN(indices.size(), 36);
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uint32_t index_count = SurfaceTool::simplify_func((unsigned int *)indices.ptrw(), (unsigned int *)indices.ptr(), indices.size(), (float *)vertices.ptr(), vertices.size(), sizeof(Vector3), target_index_count, target_error, &error);
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uint32_t index_count = SurfaceTool::simplify_func(
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(unsigned int *)indices.ptrw(),
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(unsigned int *)indices.ptr(),
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indices.size(),
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vertices_f32.ptr(), vertices.size(), sizeof(float) * 3,
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target_index_count, target_error, &error);
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indices.resize(index_count);
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}
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@ -30,6 +30,7 @@
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#include "importer_mesh.h"
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#include "core/io/marshalls.h"
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#include "core/math/random_pcg.h"
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#include "core/math/static_raycaster.h"
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#include "scene/resources/surface_tool.h"
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@ -424,9 +425,8 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
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normal_weights[j] = 2.0; // Give some weight to normal preservation, may be worth exposing as an import setting
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}
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const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target
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float scale = SurfaceTool::simplify_scale_func((const float *)merged_vertices_ptr, merged_vertex_count, sizeof(Vector3));
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float mesh_error = 0.0f;
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Vector<float> merged_vertices_f32 = vector3_to_float32_array(merged_vertices_ptr, merged_vertex_count);
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float scale = SurfaceTool::simplify_scale_func(merged_vertices_f32.ptr(), merged_vertex_count, sizeof(float) * 3);
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unsigned int index_target = 12; // Start with the smallest target, 4 triangles
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unsigned int last_index_count = 0;
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@ -446,11 +446,25 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
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raycaster->commit();
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}
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const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target
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float mesh_error = 0.0f;
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while (index_target < index_count) {
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PackedInt32Array new_indices;
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new_indices.resize(index_count);
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size_t new_index_count = SurfaceTool::simplify_with_attrib_func((unsigned int *)new_indices.ptrw(), (const uint32_t *)merged_indices_ptr, index_count, (const float *)merged_vertices_ptr, merged_vertex_count, sizeof(Vector3), index_target, max_mesh_error, &mesh_error, (float *)merged_normals.ptr(), normal_weights.ptr(), 3);
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Vector<float> merged_normals_f32 = vector3_to_float32_array(merged_normals.ptr(), merged_normals.size());
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size_t new_index_count = SurfaceTool::simplify_with_attrib_func(
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(unsigned int *)new_indices.ptrw(),
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(const uint32_t *)merged_indices_ptr, index_count,
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merged_vertices_f32.ptr(), merged_vertex_count,
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sizeof(float) * 3, // Vertex stride
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index_target,
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max_mesh_error,
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&mesh_error,
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merged_normals_f32.ptr(),
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normal_weights.ptr(), 3);
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if (new_index_count < last_index_count * 1.5f) {
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index_target = index_target * 1.5f;
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@ -46,7 +46,7 @@ void SurfaceTool::strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32A
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Vector<uint32_t> remap;
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remap.resize(r_vertices.size());
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uint32_t new_vertex_count = generate_remap_func(remap.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), (float *)r_vertices.ptr(), r_vertices.size(), sizeof(Vector3));
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uint32_t new_vertex_count = generate_remap_func(remap.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), r_vertices.ptr(), r_vertices.size(), sizeof(Vector3));
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remap_vertex_func(r_vertices.ptrw(), r_vertices.ptr(), r_vertices.size(), sizeof(Vector3), remap.ptr());
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r_vertices.resize(new_vertex_count);
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remap_index_func((unsigned int *)r_indices.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), remap.ptr());
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