--single-window is passed through project manager.
This means you can start godot with --single-window
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173c0f8737
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@ -146,6 +146,10 @@ bool OS::is_stdout_verbose() const {
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return _verbose_stdout;
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}
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bool OS::is_single_window() const {
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return _single_window;
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}
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bool OS::is_stdout_debug_enabled() const {
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return _debug_stdout;
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}
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@ -52,6 +52,7 @@ class OS {
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int low_processor_usage_mode_sleep_usec = 10000;
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bool _verbose_stdout = false;
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bool _debug_stdout = false;
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bool _single_window = false;
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String _local_clipboard;
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int _exit_code = EXIT_FAILURE; // unexpected exit is marked as failure
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int _orientation;
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@ -224,6 +225,8 @@ public:
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void set_stdout_enabled(bool p_enabled);
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void set_stderr_enabled(bool p_enabled);
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bool is_single_window() const;
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virtual void disable_crash_handler() {}
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virtual bool is_disable_crash_handler() const { return false; }
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virtual void initialize_debugging() {}
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@ -2051,6 +2051,10 @@ void ProjectManager::_open_selected_projects() {
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args.push_back("--disable-crash-handler");
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}
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if (OS::get_singleton()->is_single_window()) {
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args.push_back("--single-window");
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}
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String exec = OS::get_singleton()->get_executable_path();
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Error err = OS::get_singleton()->create_process(exec, args);
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ERR_FAIL_COND(err);
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@ -135,7 +135,6 @@ static int audio_driver_idx = -1;
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// Engine config/tools
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static bool single_window = false;
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static bool editor = false;
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static bool project_manager = false;
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static bool cmdline_tool = false;
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@ -755,7 +754,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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}
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} else if (I->get() == "--single-window") { // force single window
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single_window = true;
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OS::get_singleton()->_single_window = true;
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} else if (I->get() == "-t" || I->get() == "--always-on-top") { // force always-on-top window
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init_always_on_top = true;
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@ -2131,7 +2130,7 @@ bool Main::start() {
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bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", false);
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if (single_window || (!project_manager && !editor && embed_subwindows)) {
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if (OS::get_singleton()->is_single_window() || (!project_manager && !editor && embed_subwindows)) {
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sml->get_root()->set_embed_subwindows_hint(true);
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}
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ResourceLoader::add_custom_loaders();
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