Merge pull request #41566 from skyace65/TouchScreenButton

Improve touch screen button description
This commit is contained in:
Rémi Verschelde 2020-08-28 10:46:02 +02:00 committed by GitHub
commit 2b36a999fa
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -1,10 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="TouchScreenButton" inherits="Node2D" version="4.0"> <class name="TouchScreenButton" inherits="Node2D" version="4.0">
<brief_description> <brief_description>
Button for touch screen devices. Button for touch screen devices for gameplay use.
</brief_description> </brief_description>
<description> <description>
Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices. TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move.
This node inherits from [Node2D]. Unlike with [Control] nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use [Button] nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings.
You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>