Fill copyright field in .csproj files

This ensures that nuget packages will have both license and copyright fields filled.
This commit is contained in:
Konstantin Kretov 2024-04-24 18:24:49 +02:00
parent a4fbe4c01f
commit 2b46e009fa
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GPG Key ID: C8C88522A68BAD3E
5 changed files with 5 additions and 0 deletions

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@ -14,6 +14,7 @@
<PackageType>MSBuildSdk</PackageType> <PackageType>MSBuildSdk</PackageType>
<PackageTags>MSBuildSdk</PackageTags> <PackageTags>MSBuildSdk</PackageTags>
<PackageLicenseExpression>MIT</PackageLicenseExpression> <PackageLicenseExpression>MIT</PackageLicenseExpression>
<Copyright>Copyright (c) Godot Engine contributors</Copyright>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild> <GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<!-- Exclude target framework from the package dependencies as we don't include the build output --> <!-- Exclude target framework from the package dependencies as we don't include the build output -->

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@ -14,6 +14,7 @@
<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators</RepositoryUrl> <RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators</RepositoryUrl>
<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl> <PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression> <PackageLicenseExpression>MIT</PackageLicenseExpression>
<Copyright>Copyright (c) Godot Engine contributors</Copyright>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild> <GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<!-- Do not include the generator as a lib dependency --> <!-- Do not include the generator as a lib dependency -->

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@ -12,6 +12,7 @@
<PackageTags>godot</PackageTags> <PackageTags>godot</PackageTags>
<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/GodotTools/GodotTools.IdeMessaging</RepositoryUrl> <RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/GodotTools/GodotTools.IdeMessaging</RepositoryUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression> <PackageLicenseExpression>MIT</PackageLicenseExpression>
<Copyright>Copyright (c) Godot Engine contributors</Copyright>
<Description> <Description>
This library enables communication with the Godot Engine editor (the version with .NET support). This library enables communication with the Godot Engine editor (the version with .NET support).
It's intended for use in IDEs/editors plugins for a better experience working with Godot C# projects. It's intended for use in IDEs/editors plugins for a better experience working with Godot C# projects.

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@ -22,6 +22,7 @@
<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/glue/GodotSharp/GodotSharp</RepositoryUrl> <RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/glue/GodotSharp/GodotSharp</RepositoryUrl>
<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl> <PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression> <PackageLicenseExpression>MIT</PackageLicenseExpression>
<Copyright>Copyright (c) Godot Engine contributors</Copyright>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild> <GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<IncludeSymbols>true</IncludeSymbols> <IncludeSymbols>true</IncludeSymbols>

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@ -20,6 +20,7 @@
<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/glue/GodotSharp/GodotSharpEditor</RepositoryUrl> <RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/glue/GodotSharp/GodotSharpEditor</RepositoryUrl>
<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl> <PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression> <PackageLicenseExpression>MIT</PackageLicenseExpression>
<Copyright>Copyright (c) Godot Engine contributors</Copyright>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild> <GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<IncludeSymbols>true</IncludeSymbols> <IncludeSymbols>true</IncludeSymbols>