Fill copyright field in .csproj files
This ensures that nuget packages will have both license and copyright fields filled.
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<PackageType>MSBuildSdk</PackageType>
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<PackageType>MSBuildSdk</PackageType>
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<PackageTags>MSBuildSdk</PackageTags>
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<PackageTags>MSBuildSdk</PackageTags>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<Copyright>Copyright (c) Godot Engine contributors</Copyright>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<!-- Exclude target framework from the package dependencies as we don't include the build output -->
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<!-- Exclude target framework from the package dependencies as we don't include the build output -->
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<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators</RepositoryUrl>
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<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators</RepositoryUrl>
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<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
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<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<Copyright>Copyright (c) Godot Engine contributors</Copyright>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<!-- Do not include the generator as a lib dependency -->
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<!-- Do not include the generator as a lib dependency -->
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<PackageTags>godot</PackageTags>
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<PackageTags>godot</PackageTags>
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<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/GodotTools/GodotTools.IdeMessaging</RepositoryUrl>
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<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/GodotTools/GodotTools.IdeMessaging</RepositoryUrl>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<Copyright>Copyright (c) Godot Engine contributors</Copyright>
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<Description>
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<Description>
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This library enables communication with the Godot Engine editor (the version with .NET support).
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This library enables communication with the Godot Engine editor (the version with .NET support).
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It's intended for use in IDEs/editors plugins for a better experience working with Godot C# projects.
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It's intended for use in IDEs/editors plugins for a better experience working with Godot C# projects.
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<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/glue/GodotSharp/GodotSharp</RepositoryUrl>
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<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/glue/GodotSharp/GodotSharp</RepositoryUrl>
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<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
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<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<Copyright>Copyright (c) Godot Engine contributors</Copyright>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<IncludeSymbols>true</IncludeSymbols>
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<IncludeSymbols>true</IncludeSymbols>
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<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/glue/GodotSharp/GodotSharpEditor</RepositoryUrl>
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<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/glue/GodotSharp/GodotSharpEditor</RepositoryUrl>
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<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
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<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<Copyright>Copyright (c) Godot Engine contributors</Copyright>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<IncludeSymbols>true</IncludeSymbols>
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<IncludeSymbols>true</IncludeSymbols>
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